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RigidBody2D kinematic state does not remove force from object
Reproduction Steps:1. Open "Rigidbody2D.isKinematic Bug.zip" project2. Open "Scene" scene3. Play scene4. Press "A" key to move "Rigi... Read more
Collisions miscalculated when Tilemap Collider is used
Steps to reproduce:1. Open Project "TilemapCollider2D Bug"2. Drag the GameObject with Cirle Collider 2D outside the area with red Ti... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more
RaycastHit2D.distance shows wrong value when using Vector2.up
To reproduce this bug: 1. Open the attached project2. Open 'RaycastHit2D' scene3. It has a 'RayOrigin' object which casts ray and 2 ... Read more
HingeJoint2D reference angle changes OnEnable
To reproduce this bug: 1. Import the attached package2. Open 'test' scene3. Play the scene4. Press A and notice in the console that ... Read more
Physics2D.Simulate(0) does not trigger OnTriggerEnter2D and OnTriggerExi...
Reproduction steps:1. Open the attached project "PhysicsSimulateBug.zip"2. Open the Console Window3. Enter Play Mode4. Observe the L... Read more
BoxCollider2D size changed upgrade due to 9-slice auto-tiling
Reproduction steps:1. Open project attached(Miner Mines.zip).2. Open main scene.3. Press play and try to hit wall. Expected result: ... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce:1. Open attached project's scene "1".2. Enter play mode.3. Select test22 game object in hierarchy.4. Change Circl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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