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Object with smaller scale than 1.5 does not wake when reversing the spee...
To reproduce: 1. Open attached project; 2. Open "BugTest" scene; 3. Enter Play mode; 4. Press "Open" button; -Notice both doors (Sli... Read more
If "Box Collider 2D" is disabled inside the Animation window, trying to ...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Level_Apartments" scene 3. In the Hierarchy window expand "Doors" a... Read more
[PolygonCollider2D] on second Inspector button "Edit Collider" not working
Steps to reproduced: 1. Open new project. 2. Add polygon collider to any game object. 3. Add additional inspector tab (that both ins... Read more
Flipped 2D Hinge Joints behave incorrectly
How to reproduce: 1. Open Unity 2. Load user-submitted project (2D-BugReportProject.zip) 3. Open "Game.unity" scene 4. Play the scen... Read more
BoxCollider2D doesn't animate on latest patches
To reproduce: 1. Open attached project 2. Run Test scene 3. Observe the collider Expected result: It animates, changing size Actual... Read more
Slider Joint2D -> Translation Limits: it is allowed to set 'lower transl...
Steps to repro: 1. Create a game object and attach a Slider Joint2D 2. Observe, that it is possible to input to the 'lower translati... Read more
Raycast does not hit BoxCollider2D with RigidBody2D when it's rotated 18...
How to reproduce: 1. Open the attached project ("Raycasttry.zip") 2. Load "SampleScene" 3. Enter Play mode 4. In the Scene View drag... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Enter play mode 4. Press/drag "3DColliders" object and observe ... Read more
Collision2D isn't detected while scaling the object
Reproduction steps: 1. Open attached project 2. Open and play the "_01" scene 3. Observe the console and notice that collisions are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow