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Crash when some components are visible in the hierarchy
To reproduce:1. Open attached project2. Open Biotechnology scene3. Unfold Biotechnology UGUI Controller4. Unfold Canvas5. Enter Play... Read more
Slider joint gizmo visualization is incorrect (doesn't account for rotat...
Steps to reproduce : - import the project attached- open the scene "IncorrectSliderGizmo"- select the Quad with a Slider Joint and n... Read more
Setting Physics2D.IgnoreCollision does not always work
Steps to reproduce : - import the project attached- open the scene- press play a few times and notice that the ignored collider stil... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce:1. Open the scene 'Test'2. Press play3. Observe that although the moving object has the 3 "OnTrigger*2D" methods,... Read more
RaycastHit2D.distance shows wrong value when using Vector2.up
To reproduce this bug: 1. Open the attached project2. Open 'RaycastHit2D' scene3. It has a 'RayOrigin' object which casts ray and 2 ... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more
OnTriggerEnter2D events don't propagate to children if you modify a pare...
This is based on a conversation I've been having on the forums with the user: http://forum.unity3d.com/threads/editing-transform-dur... Read more
Prefab gameobject EdgeCollider2D edits are not saved
To reproduce:1. Create an empty gameobject2. Attach an edge collider to it3. Make this object a prefab4. Edit the collider5. Save th... Read more
OnTriggerExit2D is not happening when other colliding object is beeing d...
To reproduce this bug: 1. Open the attached project2. Open 'OnTriggerExit2D' scene3. Play the scene4. Notice that object is instanti... Read more
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