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0
votes
Fixed

Crash when some components are visible in the hierarchy

Physics2D

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Jan 30, 2014

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Version/s: 4.6.0b1

To reproduce:1. Open attached project2. Open Biotechnology scene3. Unfold Biotechnology UGUI Controller4. Unfold Canvas5. Enter Play... Read more

0
votes
Fixed

Slider joint gizmo visualization is incorrect (doesn't account for rotat...

Physics2D

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Apr 29, 2014

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Version/s: 4.6.0b6

Steps to reproduce : - import the project attached- open the scene "IncorrectSliderGizmo"- select the Quad with a Slider Joint and n... Read more

0
votes
Fixed

Setting Physics2D.IgnoreCollision does not always work

Physics2D

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Apr 30, 2014

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Version/s: 4.6.0b8

Steps to reproduce : - import the project attached- open the scene- press play a few times and notice that the ignored collider stil... Read more

0
votes
Fixed

OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...

Physics2D

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May 15, 2014

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Version/s: 4.6.0b9

Steps to reproduce:1. Open the scene 'Test'2. Press play3. Observe that although the moving object has the 3 "OnTrigger*2D" methods,... Read more

1
votes
Fixed

RaycastHit2D.distance shows wrong value when using Vector2.up

Physics2D

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Oct 01, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project2. Open 'RaycastHit2D' scene3. It has a 'RayOrigin' object which casts ray and 2 ... Read more

0
votes
Fixed

[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...

Physics2D

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Dec 05, 2014

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Version/s: 4.6.0p1

To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more

0
votes
Fixed

OnTriggerEnter2D events don't propagate to children if you modify a pare...

Physics2D

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Oct 22, 2014

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Version/s: 4.6.0b20

This is based on a conversation I've been having on the forums with the user: http://forum.unity3d.com/threads/editing-transform-dur... Read more

0
votes
Fixed

Prefab gameobject EdgeCollider2D edits are not saved

Physics2D

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Nov 10, 2014

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Version/s: 4.6.0f1

To reproduce:1. Create an empty gameobject2. Attach an edge collider to it3. Make this object a prefab4. Edit the collider5. Save th... Read more

6
votes
Fixed

OnTriggerExit2D is not happening when other colliding object is beeing d...

Physics2D

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Oct 02, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project2. Open 'OnTriggerExit2D' scene3. Play the scene4. Notice that object is instanti... Read more

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