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0
votes
Fixed

Raycast fails to hit Collider when aimed from certain distances and angles

Physics

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Jan 14, 2020

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Version/s: 2017.4, 2017.4.1f1, 2018.4, 2019.2, 2019.3

How to reproduce: 1. Open attached project "Case_1211371" and load SampleScene 2. Press Play 3. Click "A" and observe the Console E... Read more

0
votes
Active

RigidBody is moving in a very small interval of Y value when it is on to...

Physics

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Jan 03, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Open user's attach project "RigitbodyTest.zip" 2. Open "SampleScene" 3. In the Hierarchy select "Cube" 4. Ent... Read more

9
votes
Active

Sphere's cloth explodes/rotates and constraints disappear (only one is l...

Physics

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Jan 28, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the attached 'project-1215212.zip' project 2. In the Hierarchy window select 'TwoSpheres' > 'InnerSphere N... Read more

0
votes
Fixed

Mesh Collider performance drop when "Everything" Cooking Option is enabled

Physics

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Jan 31, 2020

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Version/s: 2019.3.0a9, 2019.3.0f3, 2020.1

Reproduction steps: 1. Open attached project "1215857_mesh" and scene "SampleScene" 2. Enter Play Mode and observe the Profiler 3. E... Read more

4
votes
Fixed

Cloth gets affected by large force at the start of simulation

Physics

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Feb 05, 2020

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Version/s: 2019.3.0f6, 2019.3.1f1, 2020.1.0a19

Cloth gets affected by huge force at the start of simulation Steps to reproduce: 1. Open attached project 2. Open scene Cloth 3. E... Read more

0
votes
Duplicate

Animation with mesh colliders runs slowly after upgrading to 2019.3.0a9

Physics

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Dec 02, 2019

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Version/s: 2019.3.0a9, 2019.3.0f1, 2020.1.0a1

How to reproduce: 1. Open the attached project in 2019.3.0a8 or an older version ("IronAscensionVR-2019.2.zip") 2. Close the project... Read more

0
votes
Fixed

Cloth still uses gravity when "Use Gravity" is unchecked

Physics

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Feb 06, 2020

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Version/s: 2019.3.1f1, 2020.1.0a21

Cloth still uses gravity when "Use Gravity" is unchecked 1. Open attached Unity project 2. Select "Plane" in the Hierarchy window 3... Read more

0
votes
Active

Cloth bounds are updating even if Cloth.SetEnableFading(false) is called

Physics

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Jul 19, 2019

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Version/s: 2018.4, 2018.4.1f1, 2020.1

How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. Open the "test.cs" script 4. Modify the script to ... Read more

0
votes
Won't Fix

Rotated and scaled parent distorts child object Mesh Renderer or Collider

Physics

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Feb 09, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a23

How to reproduce: 1. Open attached project and scene "repro" 2. Select Cube(2) on hierachy 3. Observe sceneView -> you should see t... Read more

0
votes
Active

Cloth does not correctly bend and fall when in contact with a Collider

Physics

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Feb 12, 2020

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Version/s: 2019.2.0a7, 2019.3.0f6

To reproduce: 1. Open attached project ("case_1219030.zip") 2. Open Assets > Scenes > "SampleScene" scene 3. Press Play and observe ... Read more

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