Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
0
Found in
2021.2
2021.2.2f1
2022.1
Issue ID
1381066
Regression
No
[Physics] Incorrect FaceIndex on certain collisions when using CCD
How to reproduce:
1. Open the user attached "Incorrect Face Index.zip" project
2. Open the "ModifyContactTest" Scene located in the "Gameplay" folder
3. Enter Play mode
4. Press space and observe the console as the ball lands
Expected result: The console logs the correct faceIndex
Actual result: The console logs "Incorrect FACE INDEX: 4294967295"
Reproducible with: 2021.2.3f1, 2022.1.0a15
Couldn't test: 2019.4.32f1, 2020.3.23f1, 2021.1.28f1 (Downgrading issues)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b5
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.9f1