Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.2
2019.2.17f1
2019.3
2020.1
Issue ID
1208800
Regression
No
GameObjects start to vibrate when their position is getting futher from 0,0,0
Steps to reproduce:
1. Open user's project "Juego.zip" and open "Demo" scene
2. Copy "Nolan" GameObject in the Hierarchy
3. Create a new scene
4. Paste the "Nolan" gameObject in the Scene
5. Create a plane under it
6. Select every GameObject in the Hierarchy
7. Change X position to 10000
8. Add "AssaultRiflePickup" from project windows on the plane in the scene
9. In the top menu navigate to "Tools-> Ultimate Character Controller -> Main Manager and select Setup
10. Change the Perspective value from "First" to "Both" and press Set up Camera
11. Enter Play mode
12. Use A, W, S, D to pick up the "AssaultRiflePickup"
13. Notice the vibrations
Expected results: Character remains still
Actual results: Character starts vibrating when its positions get further away from (0,0,0)
Reproducible with: 2018.4.15f1, 2019.2.17f1, 2019.3.0f4,
Note: A video is in the edit field. Unable to test with 2017.4 due to errors
Comments (1)
-
Charles_Beauchemin
Sep 08, 2020 13:46
A relevant thread about the subject here: https://www.reddit.com/r/Unity3D/comments/ijwfec/the_further_you_are_from_000_the_messier_stuff/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
10km is a challenging distance for float precision. PhysX will simulate reliably well within 2km from the origin.