Search Issue Tracker
Inaccurate Physics behaviour after reloading scene
How to reproduce:1. Open attached Unity project2. Play ScaleCapsule scene3. Notice falling wall of crates. If the wall doesn't fall,... Read more
Mesh Collider performance drop when "Everything" Cooking Option is enabled
Reproduction steps:1. Open attached project "1215857_mesh" and scene "SampleScene"2. Enter Play Mode and observe the Profiler3. Exit... Read more
Cloth gets affected by large force at the start of simulation
Cloth gets affected by huge force at the start of simulation Steps to reproduce: 1. Open attached project2. Open scene Cloth3. Enter... Read more
Animation with mesh colliders runs slowly after upgrading to 2019.3.0a9
How to reproduce:1. Open the attached project in 2019.3.0a8 or an older version ("IronAscensionVR-2019.2.zip")2. Close the project a... Read more
Cloth still uses gravity when "Use Gravity" is unchecked
Cloth still uses gravity when "Use Gravity" is unchecked 1. Open attached Unity project2. Select "Plane" in the Hierarchy window3. I... Read more
Rotated and scaled parent distorts child object Mesh Renderer or Collider
How to reproduce:1. Open attached project and scene "repro"2. Select Cube(2) on hierachy3. Observe sceneView -> you should see th... Read more
Crash in physx::NpShape::updateSQ when setting lots of colliders under a...
How to reproduce:1. Open attached project (PhysicsCrashMini.zip)2. Open the 2019 or 2020 scenes(depending on version being used)3. E... Read more
Inconsistent warnings when Physics.BakeMesh is performed
Steps to reproduce:1. Open QA-Supplied project2. Reimport Grenadier asset3. Under Grenadier, right-click the mesh, press "Bake physi... Read more
AddTorque and AddRelativeTorque behave differently in opposite Y axis wh...
How to reproduce:1. Open the user's project2. Enter Play Mode3. Click on the Game View with your mouse and drag it to the left and t... Read more
Rigidbody jitters when placed in additional PhysicsScene
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Move the "Cube" GameObject to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically