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Fixed in 2021.2.X
Votes
0
Found in
2019.3.0a9
2019.4
2020.3
2021.1
2021.2
2021.2.0a11
Issue ID
1325575
Regression
Yes
Crash in physx::NpShape::updateSQ when setting lots of colliders under a RigidBody parent
How to reproduce:
1. Open attached project (PhysicsCrashMini.zip)
2. Open the 2019 or 2020 scenes(depending on version being used)
3. Enter Play Mode
4. Press 'Space' to generate foliage and switch to Scene View
5. In hierarchy select 'Island' GameObject and wait a few seconds
Expected result: no crashes occur
Actual result: Editor crashes
Reproducible with: 2019.3.0a9, 2019.4.23f1, 2020.3.3f1, 2021.1.2f1, 2021.2.0a11
Not reproducible with: 2018.4.32f1, 2019.3.0a8
Notes:
Before the regression, the Editor would start throwing errors "Could not create shape for collider. Maybe you are attaching too many shapes to rigidbody?" instead of crashing
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a17