Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.7f1
Issue ID
1229983
Regression
Yes
Inaccurate Physics behaviour after reloading scene
How to reproduce:
1. Open attached Unity project
2. Play ScaleCapsule scene
3. Notice falling wall of crates. If the wall doesn't fall, press left mouse button to reload scene.
Expected result: Crates don't fall. The wall stays in its position.
Actual result: Crates fall.
Reproduced with: 2019.3.7f1.
Not reproduced with: 2018.4.20f1, 2019.3.0f1, 2020.1.0b3, 2020.2.0a4.
Notes:
Couldn't reproduce on 2017.4 because of missing prefabs.
Information on reproducible versions might be not correct enough because the issue is not reproducible consistently.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
PhysX only guarantees the same result when started from exactly the same setup. If you reuse the main scene it's not recreated - some caches are still there and will affect the simulation outcome. Create another scene for physics, enable local physics and make sure to destroy the scene between reloads.