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0
votes
Duplicate

Setting transform.localPosition on a rigidbody that is the child of anot...

Physics

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Jun 30, 2018

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Version/s: 2018.1.6f1, 2018.2.0b4

How to reproduce: 1. Open the user-submitted project 2. Enter Play Mode, press the Space key and Pause the Play mode 3. Observe the ... Read more

0
votes
Fixed

Colliders are not properly resized after being parented to another objec...

Physics

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Aug 04, 2018

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Version/s: 2018.1.5f1, 2018.2.0a8, 2018.2.2f1

How to reproduce: 1. Open user-submitted project (BoxCollider) 2. Enter Play Mode Expected result: the Box Collider is the size of ... Read more

0
votes
Fixed

Articulation body doesn't work when it is the last one in the chain AND ...

Physics

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Apr 22, 2021

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Version/s: 2020.3, 2020.3.4f1, 2021.1, 2021.2

Reproduction steps: 1. Open user attached Project 2. Press Play 3. Select Articulated Hand in the Hierarchy 4. Increase the value of... Read more

0
votes
By Design

Skinned Mesh Renderer gets distorted when Root Bone is assigned and clot...

Physics

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Aug 19, 2019

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Version/s: 2019.2.0a7, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached 'project-1177695.zip' project using the EnvIronman VM (more information in Edit) 2. In the Hi... Read more

2
votes
Won't Fix

Physics.Raycast is rarely not hitting colliders in the scene

Physics

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Aug 09, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the "BrokenRaycastGrid.zip" project 2. Open the "Minimal.unity" scene 3. In Console tab, enable "Error Pau... Read more

2
votes
Fixed

Collider bounds are not calculated correctly if the transform parent is ...

Physics

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Aug 09, 2018

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Version/s: 2018.1.5f1, 2018.2.2f1

Reproduction steps: 1. Open the attached project "Bounds.zip"; 2. Open the SampleScene; 3. Enter a play mode; 4. Observe the results... Read more

0
votes
Fixed

Crash at GameObject::SetIsPreviewSceneObject when undoing and redoing Ad...

Physics

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Aug 09, 2018

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Version/s: 2018.3.0a6, 2018.3.0a8

Steps to reproduce: 1. Create a new project 2. Create a new GameObject 3. Add Cloth component 4. Add any other component 5. Undo, Re... Read more

0
votes
Duplicate

OnTrigger events aren't called when a GameObjects with an increasing sca...

Physics

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Aug 03, 2018

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Version/s: 2018.1.6f1, 2018.2.1f1

Repro steps: 1. Open user attached project 2. Enter Play Mode and observe the Game View Expected: The cube gets deactivated when sp... Read more

1
votes
Won't Fix

SyncColliderTransform is taking an extended amount of time while a Colli...

Physics

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Aug 08, 2018

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Version/s:

How to reproduce: 1. Open attached project 2. Play the included scene 3. Check the Profiler - Note the extended amount of time for... Read more

0
votes
By Design

RaycastHit.normal ignores Physics.queriesHitBackfaces when Raycasting a ...

Physics

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Aug 17, 2018

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Version/s: 2018.2.2f1, 2018.3.0a5

How to reproduce: 1. Open User Attached project 2. Open "RayScene" Scene 3. Observe the ray casted from the bottom cube Expected re... Read more

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