Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0a7
2019.2.1f1
2019.3.0a1
2020.1.0a1
Issue ID
1177695
Regression
Yes
Skinned Mesh Renderer gets distorted when Root Bone is assigned and cloth component is added
How to reproduce:
1. Open the attached 'project-1177695.zip' project using the EnvIronman VM (more information in Edit)
2. In the Hierarchy window select 'Player_Asset' > 'Boy_Dress'
3. In the Inspector window add Cloth component
4. Observe the Scene window
Expected result: Skinned Mesh Renderer does not get distorted
Actual result: Skinned Mesh Renderer gets distorted
Reproducible with: 2019.2.0a7, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1
Not reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
When the cloth component is added, the root bone in the Skinned Mesh Renderer must be re-assigned to the transform of whatever the cloth component was added to.