Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1175637
Regression
No
Physics.Raycast is rarely not hitting colliders in the scene
How to reproduce:
1. Open the "BrokenRaycastGrid.zip" project
2. Open the "Minimal.unity" scene
3. In Console tab, enable "Error Pause"
4. Enter Play Mode
5. Press "T" on the keyboard
6. Wait till Play Mode pauses and error that RayCast is not working appears
Actual result: Collider is not hit by Physics.Raycast.
Expected result: Collider gets hit by Physics.Raycast.
Reproducible with: 2019.4.0f1, 2018.4.7f1, 2019.1.14f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1.
Notes:
- The broken object is also not hit by Physics Debug "Mouse Select" tool.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note:
Marking as Won't Fix at this time, due to low repro probability and workaround in place.