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0
votes
Won't Fix

Recurring glitch somewhere in the intersection of Transform, NavMesh and...

Physics

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Feb 05, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached project "TransformNavMeshPhysicsBug.zip" 2. Make sure to not have anything selected in the hier... Read more

0
votes
Duplicate

Rotating Rigidbodies with a constant velocity have their velocities affe...

Physics

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Jan 13, 2018

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Version/s: 2017.2.0b1, 2017.3.0f3

Reproduction steps: 1. Open the attached project "BugRigidbodyInterpolator.zip"; 2. Open the SceneMain; 3. Observe 3 objects in the ... Read more

1
votes
Fixed

Turning off and turning on game object with Cloth Component in play mode...

Physics

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Jan 15, 2018

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Version/s: 2017.2.1f1

How to reproduce: 1. Open "repro" project 2. Enter "test" scene 3. Enter Play Mode 4. Turn off "Cube" in the inspector 5. Turn on "... Read more

0
votes
By Design

CharacterController.IsGrounded gets set to False in Standalone build

Physics

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Dec 28, 2017

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached project "2dot5_Demo" (OC link) 2. Build for Windows Note: the WebGL build works fine so maybe ... Read more

0
votes
By Design

PhysicMaterial stays in memory after destroying its GameObject

Physics

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Jan 10, 2018

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Version/s: 2017.3.0p1

To reproduce: 1. Open user's attached project 2. Open scene "Main" 3. Play the scene and pause it after a few seconds 4. Open Profil... Read more

0
votes
Fixed

Errors appear when hovering mouse over Scene Window, after changing Skin...

Physics

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Nov 28, 2017

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Version/s: 2017.3.0f1, 2018.1.0a6

To reproduce: 1. Create an empty object. 2. Add Cloth component 3. In SkinnedMeshRenderer select Mesh and assign Capsule, Cylinder, ... Read more

0
votes
Won't Fix

OnTriggerEnter event does not get executed even if Character Controller ...

Physics

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Nov 02, 2019

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Version/s: 2019.2.10f1, 2020.1

Reproduction steps: 1. Open project in "TriggerEnter.zip" 2. Select both Cube and Capsule in the Hierarchy window so you can see the... Read more

0
votes
Fixed

Rigidbody.angularVelocity is constrained wrongly, use the same mass-spac...

Physics

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Sep 22, 2018

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Version/s: 2018.2.0f2

How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select Parent -> Cube 3. Uncheck Constraint Bug Fix in the... Read more

0
votes
Fixed

Animated rigidbodies no longer affect other rigidbodies connected throug...

Physics

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Feb 01, 2018

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Version/s: 2017.2.0b2, 2017.3.0p1

To reproduce: 1) Open attached project and scene 2) Play it Expected: The three objects all fly around the scene, two spheres being... Read more

1
votes
Fixed

Mesh collider gets corrupted if no triangles are specified

Physics

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Feb 01, 2018

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Version/s: 2017.2.0p1

How to reproduce: 1. Open attached Unity project "MeshColliderBug" 2. Open the MeshColliderBug scene 3. Select MediumPolySphere in t... Read more

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