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Recurring glitch somewhere in the intersection of Transform, NavMesh and...
Steps to reproduce: 1. Open attached project "TransformNavMeshPhysicsBug.zip" 2. Make sure to not have anything selected in the hier... Read more
Rotating Rigidbodies with a constant velocity have their velocities affe...
Reproduction steps: 1. Open the attached project "BugRigidbodyInterpolator.zip"; 2. Open the SceneMain; 3. Observe 3 objects in the ... Read more
Turning off and turning on game object with Cloth Component in play mode...
How to reproduce: 1. Open "repro" project 2. Enter "test" scene 3. Enter Play Mode 4. Turn off "Cube" in the inspector 5. Turn on "... Read more
CharacterController.IsGrounded gets set to False in Standalone build
Steps to reproduce: 1. Open attached project "2dot5_Demo" (OC link) 2. Build for Windows Note: the WebGL build works fine so maybe ... Read more
PhysicMaterial stays in memory after destroying its GameObject
To reproduce: 1. Open user's attached project 2. Open scene "Main" 3. Play the scene and pause it after a few seconds 4. Open Profil... Read more
Errors appear when hovering mouse over Scene Window, after changing Skin...
To reproduce: 1. Create an empty object. 2. Add Cloth component 3. In SkinnedMeshRenderer select Mesh and assign Capsule, Cylinder, ... Read more
OnTriggerEnter event does not get executed even if Character Controller ...
Reproduction steps: 1. Open project in "TriggerEnter.zip" 2. Select both Cube and Capsule in the Hierarchy window so you can see the... Read more
Rigidbody.angularVelocity is constrained wrongly, use the same mass-spac...
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select Parent -> Cube 3. Uncheck Constraint Bug Fix in the... Read more
Animated rigidbodies no longer affect other rigidbodies connected throug...
To reproduce: 1) Open attached project and scene 2) Play it Expected: The three objects all fly around the scene, two spheres being... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce: 1. Open attached Unity project "MeshColliderBug" 2. Open the MeshColliderBug scene 3. Select MediumPolySphere in t... Read more
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