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2
votes
Fixed

CharacterController. Slope Limit is not precise

Physics

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Sep 03, 2013

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Version/s: 4.3.0b1

If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. ... Read more

0
votes
Fixed

PhysX: Crash when timescale = 0 and removing objects

Physics

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Sep 06, 2013

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Version/s: 4.2.1f4

Scene is frozen by setting time scale to zero Sometimes when removing objects from the scene for example, there's a crash related to... Read more

0
votes
Duplicate

64-bit standalone build crashes on collision with a quad mesh collider

Physics

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Sep 26, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open UnityBug project that the user attached with his 2nd email 2. Open UnityBug scene 3. Go to build settings and ... Read more

0
votes
Fixed

Collision normal used by OnParticleCollision seems wrong for steep incli...

Physics

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Sep 30, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open project BugReport_TerrainNormals 2. Open scene testScene 3. Enter play mode 4. Particles begin falling towards... Read more

0
votes
Fixed

rigidbody.AddExplosionForce() acts weird when the explosion is near the ...

Physics

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Sep 30, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open project Test 2. Open testScene 3. Notice the four cubes and spheres in the scene. The spheres create the explo... Read more

0
votes
Fixed

Editor performance is very slow when manipulating objects which contain ...

Physics

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Oct 01, 2013

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Version/s: 4.3.0b4

Steps to reproduce : - import the project attached - open the scene "Overkill on Box Colliders" - select all the cubes - try to ma... Read more

5
votes
Postponed

Objects with joints attached move, when the parent object is disabled/en...

Physics

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Oct 01, 2013

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Version/s: 4.2.1f4

To Reproduce: 1. Open bugreportproject 2. Open test scene 3. Enter play mode 4. Click "One Frame Activity Toggle" several times you... Read more

0
votes
Duplicate

-e Collision not detected

Physics

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Oct 03, 2013

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Version/s: 4.3.0b1

To Reproduce: 1. Open the attached project and press play. 2. The object will fall unit it collides. 3. Notice the collision is dete... Read more

0
votes
Fixed

Physics. Inconsistency between 3D and 2D physics. Setting negative mass ...

Physics

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Oct 09, 2013

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Version/s: 4.3.0b5

Steps: 1. Create an object 2. Add Rigidbody2D to this object. 3. Add custom script in which mass of the object is changed to negativ... Read more

0
votes
Duplicate

Replace Box collider on adding another Box collider not working

Physics

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Oct 14, 2013

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Version/s: 4.3.0b5

Can add 2 Box colliders to cube regression - not present in 4.2.1 and 4.2.2 - present in all 4.3.x 2) How can we reproduce it usi... Read more

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