Search Issue Tracker

0
votes
Duplicate

OnTriggerEnter/OnTriggerExit problem with parent and child

Physics

-

Aug 05, 2013

-

Version/s: 4.2.0f4

To reproduce: 1. Open project "parentproblem" 2. Open scene "parentproblem" 3. Enter play mode 4. Move player controller into the cu... Read more

1
votes
Fixed

Mesh colliders with box mesh are not colliding

Physics

-

Aug 08, 2013

-

Version/s: 4.3.0a3

If you create 2 Mesh colliders and assing "Cube" mesh to both of them - these 2 colliders do not collide (when convex is on) and are... Read more

1
votes
Fixed

ConvexMesh collisions detected but triggers are not sent

Physics

-

Aug 12, 2013

-

Version/s: 4.2.0f4

Convex Mesh collider detects collisions but doesn't send trigger messages To Reproduce: 1. Open the attached scene & press play. 2.... Read more

0
votes
Not Reproducible

ContactPoint Normal is different on OSX and Windows

Physics

-

Aug 26, 2013

-

Version/s: 4.2.0f4

Steps to reproduce : - import the project attached on both OSX and Windows - play the "main" scene - play the game and land the shi... Read more

2
votes
Fixed

CharacterController. Slope Limit is not precise

Physics

-

Sep 03, 2013

-

Version/s: 4.3.0b1

If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. ... Read more

0
votes
Fixed

PhysX: Crash when timescale = 0 and removing objects

Physics

-

Sep 06, 2013

-

Version/s: 4.2.1f4

Scene is frozen by setting time scale to zero Sometimes when removing objects from the scene for example, there's a crash related to... Read more

0
votes
Duplicate

64-bit standalone build crashes on collision with a quad mesh collider

Physics

-

Sep 26, 2013

-

Version/s: 4.2.1f4

To reproduce: 1. Open UnityBug project that the user attached with his 2nd email 2. Open UnityBug scene 3. Go to build settings and ... Read more

0
votes
Fixed

Collision normal used by OnParticleCollision seems wrong for steep incli...

Physics

-

Sep 30, 2013

-

Version/s: 4.2.1f4

To reproduce: 1. Open project BugReport_TerrainNormals 2. Open scene testScene 3. Enter play mode 4. Particles begin falling towards... Read more

0
votes
Fixed

rigidbody.AddExplosionForce() acts weird when the explosion is near the ...

Physics

-

Sep 30, 2013

-

Version/s: 4.2.1f4

To reproduce: 1. Open project Test 2. Open testScene 3. Notice the four cubes and spheres in the scene. The spheres create the explo... Read more

0
votes
Fixed

Editor performance is very slow when manipulating objects which contain ...

Physics

-

Oct 01, 2013

-

Version/s: 4.3.0b4

Steps to reproduce : - import the project attached - open the scene "Overkill on Box Colliders" - select all the cubes - try to ma... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.