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0
votes
Fixed

WheelCollider misbehaves after changing mass of parent Rigidbody

Physics

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Jul 23, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - open the attached project & scene - enter play mode. Use the arrow keys to move the bike - select the quad b... Read more

0
votes
Fixed

Default material properties and default values for new PhysicMaterial do...

Physics

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Jul 31, 2013

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Version/s:

Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it u... Read more

0
votes
By Design

PhysicMaterial. PhysX. Braking distance is half of what you must get by ...

Physics

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Aug 01, 2013

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Version/s: 4.2.0f3

Start scene and check console. In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because... Read more

0
votes
Duplicate

OnTriggerEnter/OnTriggerExit problem with parent and child

Physics

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Aug 05, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project "parentproblem" 2. Open scene "parentproblem" 3. Enter play mode 4. Move player controller into the cu... Read more

1
votes
Fixed

Mesh colliders with box mesh are not colliding

Physics

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Aug 08, 2013

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Version/s: 4.3.0a3

If you create 2 Mesh colliders and assing "Cube" mesh to both of them - these 2 colliders do not collide (when convex is on) and are... Read more

1
votes
Fixed

ConvexMesh collisions detected but triggers are not sent

Physics

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Aug 12, 2013

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Version/s: 4.2.0f4

Convex Mesh collider detects collisions but doesn't send trigger messages To Reproduce: 1. Open the attached scene & press play. 2.... Read more

0
votes
Not Reproducible

ContactPoint Normal is different on OSX and Windows

Physics

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Aug 26, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached on both OSX and Windows - play the "main" scene - play the game and land the shi... Read more

2
votes
Fixed

CharacterController. Slope Limit is not precise

Physics

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Sep 03, 2013

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Version/s: 4.3.0b1

If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. ... Read more

0
votes
Fixed

PhysX: Crash when timescale = 0 and removing objects

Physics

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Sep 06, 2013

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Version/s: 4.2.1f4

Scene is frozen by setting time scale to zero Sometimes when removing objects from the scene for example, there's a crash related to... Read more

0
votes
Duplicate

64-bit standalone build crashes on collision with a quad mesh collider

Physics

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Sep 26, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open UnityBug project that the user attached with his 2nd email 2. Open UnityBug scene 3. Go to build settings and ... Read more

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