Search Issue Tracker
Excessive Editor load time for scenes using Asset bundles which contain ...
To reproduce:1. Open the QA's attached project2. Play the "SampleScene" and click the "Download meshes - Colliders"3. Build and run ... Read more
PhysicsFixedUpdate has large performance spikes
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: no performance spikes as the scene i... Read more
Moving a Collider via script does not update its position if it was disa...
Reproduction steps:1. Open the attached project "test mesh move.zip";2. Open the test.unity scene;3. Select "a rock" game object and... Read more
Inertia Tensor is not reset when a collider is removed
Steps to reproduce:1. Open attached project2. Open scene test.unity3. Play the scene- Note the Inertia Tensor values in the top left... Read more
Editor crashes in physx::Gu::GJKLocalPenetration when floating point ove...
Steps to reproduce:1. Download 93622_repro.zip and open "_Scene" scene2. Enter play mode3. Editor crashes Results: Editor crashes du... Read more
When a parent 3D object is rotating and its scale is changed, the shape...
A 3D object has a sphere collider and is rotating. When its scale changes, the child object starts changing shape and size. This can... Read more
Editor crashes in physx::Scb::Cloth::wakeUp when network destroys object...
To reproduce: 1. Open 2 instances of the attached build (see link in the edit)2. In one instance, press Play, Create and enter the n... Read more
[Physics] Null Reference Exception on removing Articulation Body connect...
Removing the Articulation Body Component from a Gameobject which is attached as a Reference Articulation Object to a Regular Joint d... Read more
Crash on block_locate_free when instantiating objects for some time
How to reproduce:1. Open the attached project2. Open "SampleScene.unity" scene3. Press Play4. Wait until Unity crashes (it may take ... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce:1. Open attached Unity project "MeshColliderBug"2. Open the MeshColliderBug scene3. Select MediumPolySphere in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server