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Editor crashes when the cloth component bending stiffness value is changed
Steps to reproduce:1. Open user attached project ("softbodyCloth")2. Create a plane and a cube3. Add a rigidbody and a cloth compone... Read more
Changing CapsuleCollider radius in runtime through code makes the height...
To reproduce:1. Open an Attached Unity project "Rigidbodybug"2. Open scene "scene"3. Window --> Physics Debugger4. Press Play Exp... Read more
Crash in CalculateObjectBounds while entering the playmode if GameObject...
How to reproduce:1. Open the attached "ReproProject1" project and "Repro" scene2. Enter playmode Expected result: Scene starts playi... Read more
The "Mode" option is missing from the Configurable Joints elements
Reproduction steps:1. Open the attached project;2. Open the only one scene and select the Cube object;3. Observe option in the Inspe... Read more
GameObject with Cloth component is Rendered in its default for 1 frame w...
Steps to reproduce:1. Open user's attached project2. Open "OffscreenProblem2" scene3. Enter Play mode4. Notice the Cloth being Rende... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce:1. Open user-submitted project (Rigid Test)2. Enter Play Mode3. Check the 'Button Start' checkbox in the 'Cube' Gam... Read more
Rigidbody with "Continuous Speculative" produces different results when ...
How to reproduce:1. Open attached project "Kinematic_Speculative.zip" and scene "SampleScene"2. Enter Play mode and observe how many... Read more
Crash Unity::Cloth::CreateRecreateIfNecessary when adding cloth to an em...
To reproduce:1. Open attached Unity project "Pirates.zip"2. Create a new gameObject3. Add Cloth component (sometimes Unity crashes a... Read more
Inspector does not show new value of rigidbody's mass, when it is change...
To reproduce: 1. Open the project, attached by tester (massBug.zip)2. Open "scene" scene3. Select Cube game object in the Hierarchy4... Read more
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