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0
votes
Not Reproducible

Physics.SphereCast(origin, radius, direction, out hitInfo, layerMask) ig...

Physics

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Sep 13, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a4

How to reproduce:1. Open the "Physics_Test.zip" project2. Open the "Physics.unity" scene3. Enter Play Mode4. Check the Console Actua... Read more

0
votes
Duplicate

Cloth "Edit Constraints" vertices become white with black artifacts, whe...

Physics

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Apr 13, 2017

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Version/s: 2017.1.0b1

To reproduce:1. Open new project.2. Create new Sphere.3. Add "Cloth Component" to it.4. Press "Edit Constraints" on that Cloth compo... Read more

0
votes
By Design

Function 'AddForceAtPosition' influences Rigidbody.MovePosition and Rigi...

Physics

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Dec 21, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project;2. Open the scene 'TestPhys';3. Ensure 'Impulse' on TestController ('Sphere' gameobj... Read more

0
votes
Fixed

Physics.queriesHitBackfaces does not work with Collider.Raycast

Physics

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Dec 02, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project "ColliderRaycast.zip".2. Play "Raycast" scene.3. Press left mouse button on the white square. ... Read more

0
votes
Fixed

Interpolated rigidbodies cause large position inaccuracies

Physics

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Dec 07, 2016

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Version/s: 5.5.0f3

Reproduction steps:1. Open my attached project ("case_858816 repro")2. Make sure that Interpolate under RigidBody is set either to '... Read more

1
votes
Not Reproducible

[Cloth] [SkinnedMeshRenderer] SkinnedMeshRenderer's bounds won't update ...

Physics

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Dec 05, 2016

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Version/s: 5.5.0f3

To reproduce:1) Open attached project and scene2) Play it3) Drag Main Camera around and outside of plane - notice that Skinned Mesh ... Read more

4
votes
Fixed

Cloth gets affected by large force at the start of simulation

Physics

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Feb 05, 2020

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Version/s: 2019.3.0f6, 2019.3.1f1, 2020.1.0a19

Cloth gets affected by huge force at the start of simulation Steps to reproduce: 1. Open attached project2. Open scene Cloth3. Enter... Read more

2
votes
Fixed

Collider bounds are not calculated correctly if the transform parent is ...

Physics

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Aug 09, 2018

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Version/s: 2018.1.5f1, 2018.2.2f1

Reproduction steps:1. Open the attached project "Bounds.zip";2. Open the SampleScene;3. Enter a play mode;4. Observe the results in ... Read more

1
votes
Fixed

When a Mesh is assigned to a SkinnedMeshRenderer with a Cloth component ...

Physics

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Oct 24, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Download attached project file and open "Scene" Scene2. Enter Play Mode (observe how while the 'ClothCopier-Work... Read more

0
votes
Fixed

Mesh Collider keeps adding on prefab in the hierarchy when selecting it ...

Physics

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Oct 19, 2017

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Version/s: 2018.1.0a1

After adding cloth component on a prefab from project folder, selecting prefab in the hierarchy mesh collider keeps adding up and th... Read more

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