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Fixed in 5.6.0



Found in


Issue ID




Physics.queriesHitBackfaces does not work with Collider.Raycast



To reproduce:
1. Open attached project "".
2. Play "Raycast" scene.
3. Press left mouse button on the white square. You get no message in a console window.
4. Select in Hierarchy "Target" object, and set it's X rotation to 0.
5. Now press on the white square in Game window. You get Console Debug.Log message.

Expected result: Collider.Raycast hits object's backface, if "Queries Hit Backface" is checked in Project Settings -> Physics.
Actual result: Collider.Raycast does not hit object's backface. (works fine with Physics.Raycast).

Physics.queriesHitBackfaces exposed in physics settings on Unity 5.5

Reproducible with: 5.5.0f3, 5.6.0a6

Comments (3)

  1. D2611651bb863ec98219255bbb15c281?d=mm


    Dec 29, 2018 04:21

    his still doesn't work in Unity 2018.2.20f1

  2. 88fe177f1a411b9aca439d86d709fcb4?d=mm


    Aug 07, 2018 18:28

    This still doesn't work in Unity 2018.2

    I need a way to count the collision in and out points of a ray going through colliders.

  3. 6965aee2163d768deddc826212e5d455?d=mm


    Apr 07, 2017 08:22

    Will that be fixed in earlier versions, too? Like 5.5.x ? Thanks

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