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Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...
How to reproduce:1. Open the "case_1198019" project2. Load the "asd" scene-- Observe the crash Reproducible with: 2017.4.35f1, 2018.... Read more
Having an animator animating a non-uniformly scaled MeshCollider compone...
To reproduce:1. Open attached project2. Open the scene "CrashTest"3. Play the sceneNotice that while the scene is playing, Unity's m... Read more
Character joint animation doesn't have any visual effect in build
How to reproduce:1. Open the attached project2. Open and play Bake2 scene3. Notice that cubes start moving around the scene, because... Read more
Crash in GameObject::QueryComponentByType when changing configuredInWorl...
Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and lea... Read more
GameObjects with colliders have inaccurate collision with Terrain
Steps to reproduce:1. Open attached Unity project2. Open "SampleScene" scene3. Press Play Expected outcome: Cube lands on the very t... Read more
Cloth constraints and intercollision editor disappears after entering an...
How to reproduce:1. Open the submitted project (Cloth)2. Select the Sphere GameObject3. Activate the Cloth constraints editor4. Note... Read more
Physics.ComputePenetration returns false for some collider combinations ...
Steps to reproduce:1. Open project (PhysicsComputePenetration WithMeshRenderer.zip)2. Open the Main scene2. Select collider and Caps... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps:1. Open the attached project2. Open scene "Scenes/SampleScene"3. Select "Prismatic + target"4. Enter Play mode an... Read more
[Continuous] Sometimes Rigidbody slows down for a short time when using ...
Steps to reproduce: 1. Open attached project2. Open scene "test" and run it3. Press C to spawn Rigidbody with Continuous collision4.... Read more
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