Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
832197
Regression
No
Crash in GameObject::QueryComponentByType when changing configuredInWorldSpace on a Joint attached to an InActive gameObject
Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and leads to crashes under certain circumstances. In this case, destroying the joint at runtime triggers the actual crash
To reproduce:
1. Open project
2. Run scene
3. Editor crashes
Reproducible: 5.5.0b4, 5.4.1p1, 5.3.6p5, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment