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Fixed in 5.4.2

Votes

0

Found in

5.4.0f3

Issue ID

832197

Regression

No

Crash in GameObject::QueryComponentByType when changing configuredInWorldSpace on a Joint attached to an InActive gameObject

Physics

-

Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and leads to crashes under certain circumstances. In this case, destroying the joint at runtime triggers the actual crash

To reproduce:
1. Open project
2. Run scene
3. Editor crashes

Reproducible: 5.5.0b4, 5.4.1p1, 5.3.6p5, 5.2.5f1

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