Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
832197
Regression
No
Crash in GameObject::QueryComponentByType when changing configuredInWorldSpace on a Joint attached to an InActive gameObject
Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and leads to crashes under certain circumstances. In this case, destroying the joint at runtime triggers the actual crash
To reproduce:
1. Open project
2. Run scene
3. Editor crashes
Reproducible: 5.5.0b4, 5.4.1p1, 5.3.6p5, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment