Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
832197
Regression
No
Crash in GameObject::QueryComponentByType when changing configuredInWorldSpace on a Joint attached to an InActive gameObject
Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and leads to crashes under certain circumstances. In this case, destroying the joint at runtime triggers the actual crash
To reproduce:
1. Open project
2. Run scene
3. Editor crashes
Reproducible: 5.5.0b4, 5.4.1p1, 5.3.6p5, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment