Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
832197
Regression
No
Crash in GameObject::QueryComponentByType when changing configuredInWorldSpace on a Joint attached to an InActive gameObject
Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and leads to crashes under certain circumstances. In this case, destroying the joint at runtime triggers the actual crash
To reproduce:
1. Open project
2. Run scene
3. Editor crashes
Reproducible: 5.5.0b4, 5.4.1p1, 5.3.6p5, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment