Search Issue Tracker

0
votes
Duplicate

Crash in physx::PxsSolverSetupSolveTask::runInternal when game object am...

Physics

-

Feb 25, 2017

-

Version/s: 5.5.0f3

To reproduce:1. Open attached project;2. Open ggf scene;3. Choose Girl and in the Inspector add Component "Spawner";4. Attach Girl g... Read more

0
votes
Fixed

Mass placing trees on terrain with a colliders enabled results in crash ...

Physics

-

Jan 21, 2017

-

Version/s: 5.5.0f3

How to reproduce:1. Open attached "TreeCollidersRepro" project and open "save 3" scene2. Play the game, crash doesn't occur, exit pl... Read more

0
votes
By Design

When CharacterController.detectCollisions is set to false, it still dete...

Physics

-

Jan 25, 2017

-

Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project;2. Enter Play mode and go to the cube; Actual result: the character collides with th... Read more

1
votes
Postponed

OnCollisionExit for Convex colliders is only called after the mesh trave...

Physics

-

Jan 31, 2017

-

Version/s: 5.5.1f1

Steps to reproduce:1. Open the scene2. Enter play mode3. Make sure Console window is visible4. Press Jump.Force = 100 button5. See t... Read more

0
votes
Fixed

Crashes on physx::PxsSolverSetupSolveTask::runInternal when x/y/z motion...

Physics

-

Jan 26, 2017

-

Version/s: 5.5.0p4

Steps to reproduce:1. Download bugreport_crash.zip and open Assets/SimulationRecorder/BenchmarkRecorder.unity scene2. Press play to ... Read more

0
votes
Fixed

Unity crashes when applying changes to a prefab that has a RigidBody2D c...

Physics

-

Feb 07, 2017

-

Version/s: 5.5.1p2

Reproduction steps:1. Open my attached project(case_878576-repro.zip)2. Open the "scene" scene3. Select the cube in the hierarchy4. ... Read more

0
votes
By Design

[Joints] SuperLight Rigidbody spazzes out

Physics

-

Sep 01, 2016

-

Version/s: 5.5.0b2

Reproduction Steps:1. Open Project2. Open "SuperLight Test" scene3. Press Play4. Notice that "First" GameObject is spazzing out Repr... Read more

0
votes
Not Reproducible

[Hinge Joint] When Target Velocity and Force are high the Limits are ign...

Physics

-

Sep 01, 2016

-

Version/s: 5.5.0b2

Reproduction Steps:1. Open Project2. Press Play3. Notice that spinning Game Object is jumping through the limits Expected behaviour:... Read more

0
votes
By Design

Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...

Physics

-

Feb 22, 2017

-

Version/s: 5.5.1p2

Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more

0
votes
Fixed

ControllerColliderHit.moveLength() returns CharacterController.Move() pa...

Physics

-

Feb 21, 2017

-

Version/s: 5.5.1f1

Reproduction steps:1.Open project attached (ReproduceBug.zip).2.Open scene "Scene01".3.Press play.4.Press "Arrow up" to move. Expect... Read more