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0
votes
Duplicate

Crash in physx::PxsSolverSetupSolveTask::runInternal when game object am...

Physics

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Feb 25, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open ggf scene; 3. Choose Girl and in the Inspector add Component "Spawner"; 4. Attach Gi... Read more

0
votes
Fixed

Mass placing trees on terrain with a colliders enabled results in crash ...

Physics

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Jan 21, 2017

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Version/s: 5.5.0f3

How to reproduce: 1. Open attached "TreeCollidersRepro" project and open "save 3" scene 2. Play the game, crash doesn't occur, exit... Read more

0
votes
By Design

When CharacterController.detectCollisions is set to false, it still dete...

Physics

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Jan 25, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project; 2. Enter Play mode and go to the cube; Actual result: the character collides with... Read more

1
votes
Postponed

OnCollisionExit for Convex colliders is only called after the mesh trave...

Physics

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Jan 31, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Open the scene 2. Enter play mode 3. Make sure Console window is visible 4. Press Jump.Force = 100 button 5. ... Read more

0
votes
Fixed

Crashes on physx::PxsSolverSetupSolveTask::runInternal when x/y/z motion...

Physics

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Jan 26, 2017

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Version/s: 5.5.0p4

Steps to reproduce: 1. Download bugreport_crash.zip and open Assets/SimulationRecorder/BenchmarkRecorder.unity scene 2. Press play t... Read more

0
votes
Fixed

Unity crashes when applying changes to a prefab that has a RigidBody2D c...

Physics

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Feb 07, 2017

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Version/s: 5.5.1p2

Reproduction steps: 1. Open my attached project(case_878576-repro.zip) 2. Open the "scene" scene 3. Select the cube in the hierarchy... Read more

0
votes
By Design

[Joints] SuperLight Rigidbody spazzes out

Physics

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Sep 01, 2016

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Version/s: 5.5.0b2

Reproduction Steps: 1. Open Project 2. Open "SuperLight Test" scene 3. Press Play 4. Notice that "First" GameObject is spazzing out ... Read more

0
votes
Not Reproducible

[Hinge Joint] When Target Velocity and Force are high the Limits are ign...

Physics

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Sep 01, 2016

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Version/s: 5.5.0b2

Reproduction Steps: 1. Open Project 2. Press Play 3. Notice that spinning Game Object is jumping through the limits Expected behavi... Read more

0
votes
By Design

Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...

Physics

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Feb 22, 2017

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Version/s: 5.5.1p2

Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more

0
votes
Fixed

ControllerColliderHit.moveLength() returns CharacterController.Move() pa...

Physics

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Feb 21, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more

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