Search Issue Tracker
Crash in physx::PxsSolverSetupSolveTask::runInternal when game object am...
To reproduce:1. Open attached project;2. Open ggf scene;3. Choose Girl and in the Inspector add Component "Spawner";4. Attach Girl g... Read more
Mass placing trees on terrain with a colliders enabled results in crash ...
How to reproduce:1. Open attached "TreeCollidersRepro" project and open "save 3" scene2. Play the game, crash doesn't occur, exit pl... Read more
When CharacterController.detectCollisions is set to false, it still dete...
Reproduction steps:1. Open the attached project;2. Enter Play mode and go to the cube; Actual result: the character collides with th... Read more
OnCollisionExit for Convex colliders is only called after the mesh trave...
Steps to reproduce:1. Open the scene2. Enter play mode3. Make sure Console window is visible4. Press Jump.Force = 100 button5. See t... Read more
Crashes on physx::PxsSolverSetupSolveTask::runInternal when x/y/z motion...
Steps to reproduce:1. Download bugreport_crash.zip and open Assets/SimulationRecorder/BenchmarkRecorder.unity scene2. Press play to ... Read more
Unity crashes when applying changes to a prefab that has a RigidBody2D c...
Reproduction steps:1. Open my attached project(case_878576-repro.zip)2. Open the "scene" scene3. Select the cube in the hierarchy4. ... Read more
[Joints] SuperLight Rigidbody spazzes out
Reproduction Steps:1. Open Project2. Open "SuperLight Test" scene3. Press Play4. Notice that "First" GameObject is spazzing out Repr... Read more
[Hinge Joint] When Target Velocity and Force are high the Limits are ign...
Reproduction Steps:1. Open Project2. Press Play3. Notice that spinning Game Object is jumping through the limits Expected behaviour:... Read more
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more
ControllerColliderHit.moveLength() returns CharacterController.Move() pa...
Reproduction steps:1.Open project attached (ReproduceBug.zip).2.Open scene "Scene01".3.Press play.4.Press "Arrow up" to move. Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used