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FBX without convex collider throws PhysX convex meshes error after it's ...
How to reproduce:1. Open the "ConvexErrors.zip" project2. Open the "SampleScene" scene3. Assets > Build AssetBundles4. Enter Play... Read more
OnCollisionExit for Convex colliders is only called after the mesh trave...
Steps to reproduce:1. Open the scene2. Enter play mode3. Make sure Console window is visible4. Press Jump.Force = 100 button5. See t... Read more
Character joint animation doesn't have any visual effect in build
How to reproduce:1. Open the attached project2. Open and play Bake2 scene3. Notice that cubes start moving around the scene, because... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Home".3. Enter the play mode and notice that... Read more
[Minor issue]Layer collision matrix does not display full name of the la...
Steps to reproduce the issue:1. Create a new project.2. Create a new layer ("Layers->Edit Layers...") by entering a name that exc... Read more
Setting ArticulationBody.collisionDetectionMode at runtime via script to...
How to reproduce:1. Open the attached project, SampleScene2. Enter Play Mode3. Note the Console window output Expected result: Artic... Read more
"Selected Object Info" is not expanding in the Physics Debugger
Steps to reproduce:1. Open original project "New Unity Project (32).zip"2. Open the Physics Debugger from Window /Analysis3. Create ... Read more
[Physics] IndexOutOfRangeException on changing 'Revolute' Articulation J...
Changing the Articulation Joint Type from Revolute to Fixed throws IndexOutOfRangeException errors in Console and jams the Robotic A... Read more
MeshCollider doesn't warn when setting an invalid mesh (with <3 vertices...
How to reproduce:1. Open the user's attached project("Telekinetic Shooter.zip")2. Enter Play mode Expected results: Helpful error de... Read more
When CharacterController.detectCollisions is set to false, it still dete...
Reproduction steps:1. Open the attached project;2. Enter Play mode and go to the cube; Actual result: the character collides with th... Read more
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