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0
votes
By Design

FBX without convex collider throws PhysX convex meshes error after it's ...

Physics

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Dec 11, 2019

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Version/s: 2019.3.0a9, 2020.1.0a15

How to reproduce:1. Open the "ConvexErrors.zip" project2. Open the "SampleScene" scene3. Assets > Build AssetBundles4. Enter Play... Read more

1
votes
Postponed

OnCollisionExit for Convex colliders is only called after the mesh trave...

Physics

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Jan 31, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open the scene2. Enter play mode3. Make sure Console window is visible4. Press Jump.Force = 100 button5. See t... Read more

0
votes
Fixed

Character joint animation doesn't have any visual effect in build

Physics

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Sep 10, 2016

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Version/s: 5.4.0p4

How to reproduce:1. Open the attached project2. Open and play Bake2 scene3. Notice that cubes start moving around the scene, because... Read more

0
votes
Duplicate

Zero-volume BoxCollider causes PhysX to return null shape

Physics

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Aug 17, 2016

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Version/s: 5.3.5f1

Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Home".3. Enter the play mode and notice that... Read more

0
votes
Duplicate

[Minor issue]Layer collision matrix does not display full name of the la...

Physics

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Aug 23, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue:1. Create a new project.2. Create a new layer ("Layers->Edit Layers...") by entering a name that exc... Read more

0
votes
Fixed

Setting ArticulationBody.collisionDetectionMode at runtime via script to...

Physics

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Apr 20, 2021

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Version/s: 2020.3.5f1, 2021.1.0b8, 2021.2.0a5

How to reproduce:1. Open the attached project, SampleScene2. Enter Play Mode3. Note the Console window output Expected result: Artic... Read more

0
votes
Fixed

"Selected Object Info" is not expanding in the Physics Debugger

Physics

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Jan 30, 2019

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Version/s: 2019.1.0a7, 2019.1.0b1, 2019.2.0a1

Steps to reproduce:1. Open original project "New Unity Project (32).zip"2. Open the Physics Debugger from Window /Analysis3. Create ... Read more

0
votes
By Design

[Physics] IndexOutOfRangeException on changing 'Revolute' Articulation J...

Physics

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Jun 16, 2020

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Version/s: 2020.2.0a15

Changing the Articulation Joint Type from Revolute to Fixed throws IndexOutOfRangeException errors in Console and jams the Robotic A... Read more

0
votes
Fixed

MeshCollider doesn't warn when setting an invalid mesh (with <3 vertices...

Physics

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Oct 05, 2020

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Version/s: 2019.4, 2020.1.6f1, 2021.1

How to reproduce:1. Open the user's attached project("Telekinetic Shooter.zip")2. Enter Play mode Expected results: Helpful error de... Read more

0
votes
By Design

When CharacterController.detectCollisions is set to false, it still dete...

Physics

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Jan 25, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project;2. Enter Play mode and go to the cube; Actual result: the character collides with th... Read more

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