Search Issue Tracker
Phantom forces when landing a Wheel Collider on an angle
When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more
Crash on ArticulationBody::HierarchicalDestruction when entering Play Mo...
Reproduction steps:1. Open the user's attached "ArmRobot.zip" project2. Load "ArticulationRobot" scene3. Go to Edit -> Project Se... Read more
Physics spikes when rigidbody contains a lot of children with non-physic...
Steps to reproduce: 1. Open attached project "790680.zip"2. Open scene "repro"3. Open profiler4. Run it5. Once Ball touches terrain,... Read more
Collider.sharedMaterial returns the Instanced material
Steps to reproduce: 1. Open attached project2. Open scene "DemoScene" and Run it3. In console, notice "BUG - the shared material SHO... Read more
[Physics] Profiler reports incorrect numbers for active and sleeping Rig...
How to reproduce: 1. Open attached project2. Open scene ActiveRigidbodies.unity3. Play the scene4. Open the Profiler window- In the ... Read more
SphereCast returned hit point snaps to closest edge of mesh collider whe...
1. Open the attached project "SphereCast Hit Point Edge Snap.zip"2. Load "Test" scene3. Go to scene view window and select Wireframe... Read more
Crash when entering play mode with RaycastCommand.ScheduleBatch with Res...
Reproduction steps:1. Open the user's attached project2. Open "TestRaycastCommand_Exceptions" scene3. Press Play Expected result: Un... Read more
Crash in physx::SubSortQuick::sort4 when opening scene
To reproduce:1. Open attached package2. Open Track scene (if editor doesn't crash, try to build project)3. Editor crashes (if editor... Read more
Physics.IgnoreCollision causes spurious TriggerExit and TriggerEnter events
Steps to reproduce:1. Open ExtraTriggerExit project.2. Open "MainScene" scene.3. Go to play mode--Notice that Console printed what o... Read more
Setting useGravity to true though it was already true causes Rigidbody t...
Steps to reproduce: 1. Open attach project "796324.zip"2. Open scene "repro"3. Run it4. In console notice output message, although g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes