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Physics Debug overlay panel gets duplicated in Scene view when window ne...
How to reproduce: 1. Open attached project "case_1115985-PhysicsDebuggingSceneViewUI" (This is just an empty project) 2. Make sure t... Read more
Rotating an object with an interpolated rigidbody changes it's velocity ...
Steps to reproduce: 1. Open user attached project 2. Play the "VSync Test" scene 3. Press V to toggle QualitySettings.vSyncCount bet... Read more
RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...
How to reproduce: 1. Open the attached project "RaycastAll" 2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestSce... Read more
Able to put ArticulationBody and RigidBody components on the same GameOb...
Steps to reproduce: 1. Open new project 2. Create new game object 3. Add ArticulationBody and Rigidbody component to the game object... Read more
Switching IsTrigger values repeatedly, causes Rigidbody's position insta...
To reproduce: 1. Open project 2. Play scene Expected vs Actual: cube in scene should not be jumping( gif with white cube) Workarou... Read more
Rigidbody stays unstable if it is placed on top of another Rigidbody whi...
Steps to reproduce: 1. Open attached project "780339.zip" 2. Open scene "Repro" 3. Run the scene 4. Notice that structure in the le... Read more
When Gizmos are enabled in GameView the PhysicsDebug mode is only visibl...
When Gizmos are enabled in GameView the PhysicsDebug mode is only visible for objects which are visible in SceneView camera To repr... Read more
In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves ...
In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves as if it's set to infinity To reproduce: 1. Open Attached p... Read more
Rigidbody falling onto another kinematic rigidbody using MoveRotation(0)...
Steps to reproduce: 1. Open user's attach project "RigitbodyTest.zip" 2. Open "SampleScene" 3. In the Hierarchy select "Cube" 4. Ent... Read more
Mesh Collider keeps adding on prefab in the hierarchy when selecting it ...
After adding cloth component on a prefab from project folder, selecting prefab in the hierarchy mesh collider keeps adding up and th... Read more
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