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1
votes
Fixed

Crash in physx::NpArticulationReducedCoordinate::createCache() when call...

Physics

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Jul 21, 2020

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Version/s: 2020.1.0a23, 2020.2, 2020.2.0a18

How to reproduce:1. Open user-submitted project (JointBug.zip)2. Open the JointBug scene3. Enter Play Mode4. Click 'Save joint state... Read more

0
votes
Fixed

Physics.RayCast misses scaled mesh in some places

Physics

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Feb 19, 2016

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Version/s: 5.3.2f1

Some raycasts miss the mesh if mesh is scaled in import settings and later scaled in scene. Steps to reproduce:1. Open attached proj... Read more

0
votes
Duplicate

Can not change Conf. Joints Linear Limit through the script

Physics

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Jan 18, 2016

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Version/s: 5.3.1p2

Reproduction steps: 1. Open the attached project2. Open scene "Scene"3. Select GameObject "Cube"4. Play the scene5. Hold Spacebar to... Read more

0
votes
By Design

Collision bumps when crossing from one Box Collider to another

Physics

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Jan 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Case_1142326_collision.zip"2. Enter Play Mode3. Use D and A keys to move left and right4.... Read more

0
votes
By Design

CharacterController's Step Offset broken when stepping onto flat mesh co...

Physics

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Dec 04, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open attached Unity project "BugReport.zip"2. Open "Steps" scene3. Inspect that yellow steps have mesh colliders and... Read more

0
votes
Fixed

Editor crashes on physx::writeCompressedContact when entering Play mode

Physics

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Dec 01, 2020

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Version/s: 2019.4, 2020.1, 2020.1.14f1, 2020.2

Reproduction steps:1. Open the user's attached "SmokeSim.zip" project2. Load the "Zuma" scene3. Enter Play mode4. Wait 5-10 seconds-... Read more

3
votes
Fixed

ArticulationBody.maxLinearVelocity doesn't limit velocity when forces ar...

Physics

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Oct 25, 2021

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Version/s: 2020.3, 2020.3.20f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene TestScene3. Press the Play button and observe the Console Expected... Read more

0
votes
Fixed

Physics.IgnoreCollision causes spurious TriggerExit and TriggerEnter events

Physics

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May 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open ExtraTriggerExit project.2. Open "MainScene" scene.3. Go to play mode--Notice that Console printed what o... Read more

0
votes
By Design

SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...

Physics

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Mar 06, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project "777460.zip"2. Open scene "repro"3. Make sure Console is visible and run the scene4. No... Read more

0
votes
Fixed

Once SuspensionSpring of Wheelcollider get's set to 0, it's impossible t...

Physics

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Jan 06, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open attached project2. Enter play mode How to get to this state:1. Create a new vehicle with EasySuspension2. Set t... Read more

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