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[Physics] Articulation body scale does not affect Anchor Transform Tool ...
1. Open attached project 2. Select child "GameObject (1)" 3. Select Joint angle tool (Left one) on the ArticulationBody Inspector 4... Read more
Inconsistency between Position values of the Rigid Body and the Transfor...
How to reproduce: 1. Open the user attached "RigidbodyBug.zip" project 2. Open the "TestScene" Scene in the Scenes folder 3. Select ... Read more
[Physics] Incorrect FaceIndex on certain collisions when using CCD
How to reproduce: 1. Open the user attached "Incorrect Face Index.zip" project 2. Open the "ModifyContactTest" Scene located in the ... Read more
ArticulationBody.maxLinearVelocity doesn't limit velocity when forces ar...
How to reproduce: 1. Open the user's attached project 2. Open scene TestScene 3. Press the Play button and observe the Console Expe... Read more
Incorrect contact pair normal in the contact modification callback is sh...
Reproduction steps: 1. Open the user's attached project 2. Open the scene 'ModifyContactTest' 3. Enter Play mode 4. Press space and ... Read more
Game Object after Collisions goes through another Game object with a col...
Reproduction steps: 1. Open the user's attached project 2. Enter Play Mode 3. Drive with tank into some obstacle Expected results: ... Read more
Linecast misses MeshCollider when casting a ray from certain positions
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "Bugs" (Assets/Scenes/Bugs.unity) 3. In the Hierarchy window... Read more
Configurable Joint behavior is noticeably different depending on Fixed T...
How to reproduce: 1. Open the attached project "PhysicsTest_Modified.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Notice t... Read more
[Physics] Articulation Drive force limit uses impulse values rather than...
Steps to reproduce: 1. Create new project (Or just open attached one and enter play mode) 2. Create 2 Articulation bodies, make o... Read more
CapsuleCast won't detect a hit with a mesh, if the direction happens to ...
Reproduction steps: 1. Open the attached "TestMeshCollider.zip" project 2. Open the "SampleScene" Scene 3. Observe logs in the Conso... Read more
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