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Unity crashes when using C# batched Raycast requests containing invalid ...
Steps to reproduce: 1. Open User-supplied project (Link in Comment) 2. Follow the video contained in the OC link Reproducible on: 2... Read more
Raycasting to and from a Character Controller doesn't hit intended target
Steps to reproduce: 1. Open my attached project inside "case_806527 Raycastproblem" file. 2. Select "Test Broken - Camera too high" ... Read more
Cloth Constraints are not updated within Bounds when changing Root Bone ...
How to reproduce: 1. Open attached "ClothSimBlender" project 2. In Hierarchy select Mesh_Cape object and add Cloth Component 3. In I... Read more
[Visualization] When one collider is shrinked all colliders of same game...
How to reproduce: 1. Open the attached project 2. Open the Main scene 3. Look at LevelArt -> Boundaries -> Cliff (notice all collid... Read more
[WheelCollider] Changes made to wheel collider's properties in Update ca...
Steps to reproduce: 1. Open attached project 2. Open scene "Bug" 3. Select SkateboarderController in hierarchy and notice that it h... Read more
GameObject is not properly Rotated when its Rigidbody is set to Interpolate
How to reproduce: 1. Open the user's attached case 2. Open the "ShowcaseScene" Scene 3. Enter the Play Mode 4. Walk left to enter th... Read more
WheelCollider velocity slows down when using Physics.Simulate for other ...
To reproduce: 1) Open attached project 2) Open "Debug Car" scene 3) Play it 4) Wait until car accelerates to 5+ m/s 5) Press space b... Read more
Reparenting causes call of OnTriggerEnter/OnTriggerExit callbacks
Steps to reproduce: 1. Open attached project 2. Open scene "repro2" 3. Run it and in console notice that OnTriggerEnter and OnTrigg... Read more
Nested object with rigidbody does not execute Rigidbody.MovePosition() w...
How to reproduce: 1. Download and open attached "BrokenRB" project 2. Load SampleScene and enter Play Mode 3. Observe how Sphere obj... Read more
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