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1
votes
Fixed

[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...

Physics

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Jul 13, 2015

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Version/s: 5.1.1p4

To reproduce: 1. Open attached project 2. Run scene 3. Notice that OnTriggerStay doesn't get called Read more

5
votes
Fixed

[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...

Physics

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Jul 30, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project "HingeJointBug.zip" 2. Open scene "Bug" and run it 3. Select object "Cube" and notice ... Read more

0
votes
Duplicate

Configurable Joint High/Low X Angular Limits are interpreted on inverse ...

Physics

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Jan 09, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1. Open the project 2. Enter Play mode 3. Open "GameObject" in Hierarchy window -> Configurable Joint component ... Read more

0
votes
Postponed

Rigidbody starts bouncing or falls through the ground when center of mas...

Physics

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May 18, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1) Download and open project "CenterOfMAssTest.zip". 2) Play "Main Scene" . 3) Select "Offset Cube Parent" in H... Read more

2
votes
Fixed

Enabling Cloth material turns object grey

Physics

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Feb 01, 2016

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Version/s: 5.3.2f1

Reproduction Steps: 1. Open the attached project 2. Start the "Bug" scene 3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more

1
votes
By Design

Spring Joints Anchor and Connected Anchor Y values different when added ...

Physics

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Jan 27, 2016

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Version/s: 5.3.1p2

Reproduction step: 1) Open users submitted project and proceed to scene "Spring Bug". 2) Go into playmode and in the scene view try ... Read more

0
votes
Duplicate

Different parts of wheelcollider scale differently

Physics

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Aug 26, 2015

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Version/s: 5.2.0f2

To reproduce: 1. Open attached project 2. Open test.unity scene 3. Scale the Cube game object using X axis (red) Expected result: Wh... Read more

0
votes
Fixed

[Raycast] MeshCollider.Raycast ignores a part of the mesh

Physics

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Aug 27, 2015

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Version/s: 5.2.0b5

Repro steps: 1) Open the project and import the RaycastBugUV.unitypackage 2) Add a Mesh Collider to the plane object 3) Select the p... Read more

0
votes
Active

Rotated and constrained GameObject with Fixed Joint breaks after collisi...

Physics

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Dec 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project "FixedJointBug.zip" 2. Press Play Expected result: GameObject with Fixed Join... Read more

0
votes
Fixed

Physics.CapsuleCastNonAlloc returns incorrect RaycastHit point and dista...

Physics

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Dec 14, 2016

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Version/s: 5.6.0b1

To reproduce: 1.Download and open attached project 2.Open "CapsuleCastTest" scene 3.Enter Play mode 4.Check the console for outputt... Read more

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