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[Physics] Backspin is affected by the rotation of the floor
To reproduce: 1. Open attached project 2. Change y axis rotation on cube object to 45 3. Run scene 4. Notice how the ball bounces a... Read more
Physics.CapsuleCastNonAlloc returns incorrect RaycastHit point and dista...
To reproduce: 1.Download and open attached project 2.Open "CapsuleCastTest" scene 3.Enter Play mode 4.Check the console for outputt... Read more
ControllerColliderHit.moveLength() returns CharacterController.Move() pa...
Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more
Editor crash after setting max distance to cloth constraints and playing...
To reproduce: 1. Create a cloth 2. Select all Cloth Constraints 3. Click the Max distance checkbox 4. Pressed play 5. Editor will c... Read more
Multiple colliders and Edit Collider buttons are selected when Edit Coll...
How to reproduce: 1. Create a new project 2. Add 2 Box Collider Components to the 'Directional Light' GameObject 3. Click any Edit C... Read more
CharacterController doesn't respect Rigidbody.detectCollisions set to false
Reproduction steps: 1. Open the attached project "Unity Repros 5.zip"; 2. Open the "DetectCollisionsBorked" scene; 3. Enter a play m... Read more
Physics Debug overlay panel gets duplicated in Scene view when window ne...
How to reproduce: 1. Open attached project "case_1115985-PhysicsDebuggingSceneViewUI" (This is just an empty project) 2. Make sure t... Read more
[Cloth] Cannot use Move, Scale, Rotate, Rect Tools with default 3D objec...
How to reproduce: 1. Create a new project 2. Right-click in Hierarchy tab -> 3D Object -> Cube 3. Add 'Cloth' component 4. Try to mo... Read more
Physics.ComputePenetration returns false for some collider combinations ...
Steps to reproduce: 1. Open project (PhysicsComputePenetration WithMeshRenderer.zip) 2. Open the Main scene 2. Select collider and ... Read more
Rigidbody Collision Detection mode cannot be updated after setting the i...
How to reproduce: 1. Open user's attached project ("RigidBodyCollisionDetectionChange.zip") using the EnvIronman VM (more informatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow