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7
votes
By Design

Inconsistent ContactPoint placement when using OnCollisionEnter

Physics

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1, 2022.2

1. Open project "PhysicsBugs.zip" 2. Enter Play Mode 3. Press the spacebar and observe the view Expected result: Contact points are... Read more

0
votes
By Design

Target Velocity calculated in script doesn't match with Target Velocity ...

Physics

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Jun 10, 2021

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Version/s: 2020.3, 2021.1, 2021.1.7f1, 2021.2

Reproduction steps: 1. Open project "case_1342373-ConstantController.zip" 2. Open Scene "Demo" 3. Enter Play Mode 4. In the Hierarc... Read more

0
votes
Fixed

ControllerColliderHit.moveLength() returns CharacterController.Move() pa...

Physics

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Feb 21, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more

4
votes
Won't Fix

Sleeping rigidbody does not wake up after collision with another overlap...

Physics

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May 31, 2019

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Version/s: 2018.3.0a5, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "PhysicsSleepBug.zip" and scene "Scene" 2. Enter Play mode 3. Observe the red car Expec... Read more

0
votes
Fixed

Editor crash after setting max distance to cloth constraints and playing...

Physics

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Sep 19, 2014

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Version/s: 5.0.0b5

To reproduce: 1. Create a cloth 2. Select all Cloth Constraints 3. Click the Max distance checkbox 4. Pressed play 5. Editor will c... Read more

0
votes
By Design

ConvexHullBuilder throws errors while exporting inflated mesh to asset b...

Physics

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Apr 09, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open tester-submitted project (FBXProblem.zip) 2. Open Asset Bundle Browser 3. Build asset bundles 4. Inspect "... Read more

0
votes
Fixed

Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies sca...

Physics

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.2f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Profi... Read more

0
votes
Fixed

CharacterController doesn't respect Rigidbody.detectCollisions set to false

Physics

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Jan 02, 2018

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Version/s: 2017.3.0f3

Reproduction steps: 1. Open the attached project "Unity Repros 5.zip"; 2. Open the "DetectCollisionsBorked" scene; 3. Enter a play m... Read more

0
votes
Duplicate

Physics.CapsuleCastNotAlloc doesn't return any results game objects coll...

Physics

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Apr 20, 2018

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Version/s: 2018.2.0b1

How to reproduce: 1. Open given Unity project 2. Enter "SampleScreen" 3. Select "CastStart" game object 4. Enter Play Mode Expected... Read more

0
votes
Fixed

Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulatio...

Physics

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May 24, 2018

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Version/s: 2017.4.3f1

To reproduce: 1. Open project 2. Open and play 'PhysicsMeshCrash' scene Expected vs actual: editor should not crash Reproduced: 20... Read more

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