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Editor crash after setting max distance to cloth constraints and playing...
To reproduce: 1. Create a cloth 2. Select all Cloth Constraints 3. Click the Max distance checkbox 4. Pressed play 5. Editor will c... Read more
wheel collider is rotated wrong on the game object
To reproduce: 1. Open attached project 2. Open test4 scene 3. Check out myCar2 gameObject 4. Check one of the sphere children and ho... Read more
Physics.ComputePenetration returns false for some collider combinations ...
Steps to reproduce: 1. Open project (PhysicsComputePenetration WithMeshRenderer.zip) 2. Open the Main scene 2. Select collider and ... Read more
ControllerColliderHit.moveLength() returns CharacterController.Move() pa...
Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more
[regression] CapsuleCollider falls through MeshCollider
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Play the scene - Note that the collider dips down slightly ... Read more
Kinematic Rigidbody does not follow it's non-Kinematic Rigidbody parent
How to reproduce: 1. Open the attached "case_1143401-KinematicChildBug" project 2. Open "SampleScene" 3. Open the Physics Debug wind... Read more
SphereCast returned hit point snaps to closest edge of mesh collider whe...
1. Open the attached project "SphereCast Hit Point Edge Snap.zip" 2. Load "Test" scene 3. Go to scene view window and select Wirefra... Read more
GameObject>3D Object>Cloth doesn't do anything
To reproduce: 1) Create new project 2) In top menu, go to "GameObject -> 3D Object -> Cloth". It does exactly nothing Workaround: M... Read more
ConvexHullBuilder throws errors while exporting inflated mesh to asset b...
How to reproduce: 1. Open tester-submitted project (FBXProblem.zip) 2. Open Asset Bundle Browser 3. Build asset bundles 4. Inspect "... Read more
Rigidbody with CapsuleCollider keeps bouncing when colliding with Box Co...
How to reproduce: 1. Open the user's attached project ("TestUnityProject.zip") 2. Open the repro scene ("SampleScene") 3. Enter the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs