Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0a9
2019.3.1f1
2020.1
Issue ID
1220812
Regression
Yes
Crash in physx::Dy::SolverCoreGeneralPF::solveVParallelAndWriteBack on collisions when Directional Friction Type is used
How to reproduce:
1. Open tester-attached project (Physx_Crash.zip)
2. Open the 'CrashScene' and enter Play Mode
3. Select the 'RampsAndPaddleRingStandPrefab' GameObject
4. In the Inspector window check the 'Triggered' checkbox on the Paddle Ring Emitter script
5. Follow the particles being emitted from the ramp
Expected result: no crash occurs after a few of collisions
Actual result: the Editor crashes when the particles reach the wall on the other side of the arena
Reproducible with: 2019.3.0a9, 2019.3.3f1, 2020.1.0a24
Not reproducible with: 2018.4.17f1, 2019.3.0a8
Could not test with: 2017.4.37f1(project crashes upon launch)
Notes:
One-Directional or Two-Directional Friction Type must be selected in Physics settings in order to reproduce the crash
Comments (1)
-
inkipinki
Feb 10, 2022 13:02
Running into the same issue on Unity 2021.2.8f1.
Patch friction "solves the issue".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
A rather unique condition that is hopefully gone in the upcoming PhysX 5 release.