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Rigidbody with interpolate setting set to Interpolate or Extrapolate doe...
Steps to reproduce:1. Download and open Unity project from the google drive link2. Open "Test" scene3. Select Spaceship object in Hi... Read more
Crash on mono_jit_runtime_invoke when closing project while having a Phy...
Reproduction steps:1. Open the attached user's project2. Make sure that Edit -> Project Settings -> Physics -> Default Mate... Read more
Character clips through colliders when forcing two rigidbodies against e...
Steps to reproduce:1. Open the attached project2. Open scene3. Enter Play mode4. Try to move the character against the moving platfo... Read more
Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh ...
Reproduction steps:1. Open the attached "RaycastHit crash.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode Expected res... Read more
Modifiable Contact Pair order is swapped when in build
How to reproduce:1. Open the user's attached project2. Press the Play button3. Observe the sphere movement in the Game view4. Build ... Read more
Hinge Joint is not destroyed when the Joint breaks
How to reproduce:1. Open the user's attached project2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to Star... Read more
Configurable Joint behavior is noticeably different depending on Fixed T...
How to reproduce:1. Open the attached project "PhysicsTest_Modified.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Notice the b... Read more
RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...
How to reproduce:1. Open the attached project "RaycastAll"2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestScene... Read more
Missing Info field in the Rigidbody
How to reproduce:1. Open the attached Unity project2. Select Cube game object3. Look into Rigidbody component Expected result: There... Read more
CapsuleCast won't detect a hit with a mesh, if the direction happens to ...
Reproduction steps:1. Open the attached "TestMeshCollider.zip" project2. Open the "SampleScene" Scene3. Observe logs in the Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject