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[Packman] Packages disappear from the list after removing
[Packman] Packages disappear from the list after removing After removing an installed package via the Package Manager, that package ... Read more
Assets in packages are not correctly loaded if the project path contains...
When a project path contains non-ASCII characters, virtualized asset paths are incorrectly computed and this seems to trip the Asset... Read more
Assets created via Assets menu become missing from Prefabs when the Pref...
How to reproduce:1. Open the attached project ("case_1140704")2. Go to Window->Package Manager3. Press the "Add package from disk... Read more
[PacMan] Errors regarding TextMeshPro, Analytics and Advertisement packa...
Errors regarding TextMeshPro, Analytics and Advertisement packages thrown in the console on importing packages from package manager ... Read more
Opening a project for the second+ time makes importing hang on some pack...
Reproduction steps:1. Create a New Project2. Exit Editor3. Open the Project again4. Notice it's loading for a very long time/indefin... Read more
Package Manager doesn't update UI after fetching dependent packages
HD Pipeline package depends on two other packages: PostProcessing and Render-pipelines.core. Fetching HD Pipeline in an empty Unity ... Read more
Emojis are shown as Unicode when viewed in the Package Manager window
Reproduction steps:1. Create a new project2. Get any asset from the Asset Store which contains emojis in the description(Check the E... Read more
[PackMan] Failed to destroy error thrown on clicking Continue button in ...
Failed to destroy error thrown on clicking Continue button in Popup appears after minimizing Package Manager Steps to Reproduce: 1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS