Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.7f1
2022.1
Issue ID
1388453
Regression
No
Adding Cinemachine prod version from disk in package manager results in InvalidCastException: Specified cast is not valid.
Steps to reproduce:
1. Create a new project
2. Open Package Manager (Window -> Package Manager)
3. Click the + to open the menu to add packages
4. Select "Add package from disk..."
5. Add the attached extracted Cinemachine package from disk
Expected results: Cinemachine is successfully added to Package Manager, nothing breaks
Actual results: "InvalidCastException: Specified cast is not valid." error is produced, Package Manager UI breaks
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b1
Notes:
- Not all packages added this way breaks Package Manager, tried adding com.unity.ads and that worked just fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment