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[macOS] Editor log shows all texture sizes as 0.1 kb when project is built
Reproduction steps: 1. Open the attached project with macOS machine.2. Select the "test texture" in the project view.3. Note, that i... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment.2. Open it with Metal Editor... Read more
[macOS] "Baking Lightning Data Asset Failed" error when baking lighting ...
Reproduction steps:1. Open the attached "Archive" project.2. Open the "Ü" scene.3. Go to Window > Lighting > Settings.4. Click... Read more
[Regression][OSX] Crash in objc_msgSend when closing Unity after invokin...
1. Open Unity on OSX;2. Create new project;3. Add Cube gameobject;4. In the Inspector click on 'Cube' under 'Cube (Mesh Filter)' com... Read more
[Metal] Using RenderTextureFormat.R8 with Linear color space causes a cr...
When textures with RenderTextureFormat.R8 are used with Linear Color Space enabled in Metal rendering mode, Editor and player crashe... Read more
[macOS] Changing Input Manager entries makes the player become unresponsive
Entries in the input manager of macOS standalone player cannot be changed - trying to do so makes the player unresponsive. Steps to ... Read more
Using 'Build & Run' crashes Unity Editor if a progress bar displays befo...
Steps to reproduce: 1. Open attached project2. Make sure that Sprite Packer is enabled (Editor Settings)3. Try to build the project ... Read more
[Metal] Crash in MTLTextureDescriptorInternal validateWithDevice when ch...
To reproduce:1. Create Render Texture2. Make sure that Metal Editor Support is enabled3. Select Render Texture4. Change Dimension to... Read more
macOS standalone player lags horribly during the initialization time
Steps to reproduce: 1. Open attached project2. Build and run 'Test' scene for macOS standalone3. Notice that at the beginning the fr... Read more
[macOS][Metal] Switching to fullscreen with CMD+F freezes the game with ...
Steps to reproduce: 1. Open attached project2. Make sure the graphics API for macOS standalone is set to 'Metal'3. Build & run t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template