Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0a4
Issue ID
893856
Regression
Yes
[Regression][OSX] Crash in objc_msgSend when closing Unity after invoking any reference to Project folder in Editor
1. Open Unity on OSX;
2. Create new project;
3. Add Cube gameobject;
4. In the Inspector click on 'Cube' under 'Cube (Mesh Filter)' component to invoke reference to Project folder (it should be highlighted in yellow);
5. Right click on Unity tray icon and press 'Quit';
6. Click 'Don't save'.
Actual result:
Unity crashes. See attached video.
Regression introduced in Unity 2017.1.0a4.
Last calls in the stacktrace:
#0 0x007fff92eddb5d in objc_msgSend
#1 0x00000101f7252f in WebViewWindow::~WebViewWindow()
#2 0x00000100487254 in CefInstance::Terminate()
#3 0x00000101f725b6 in WebViewWindow::Shutdown()
#4 0x00000101f0bd90 in Application::Terminate()
#5 0x00000101fca04e in -[EditorApplication applicationShouldTerminate:]
#6 0x007fff7bfab420 in -[NSApplication _docController:shouldTerminate:]
Notes:
- Crash might also happen when launching Play mode after invoking reference to Project folder (hard to repro);
- Reproducible in 2017.1.0a4;
- Not reproducible in 2017.1.0a3, 5.6.0f2, 5.5.2p1.;
- Reproducible only on OSX 10.12.3 running GLCore; not reproducible on Windows 10;
- Crash doesn't lead to any data loss (unless crash when entering Play mode).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment