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[macOS] Editor log shows all texture sizes as 0.1 kb when project is built
Reproduction steps: 1. Open the attached project with macOS machine. 2. Select the "test texture" in the project view. 3. Note, tha... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment. 2. Open it with Metal Edit... Read more
[macOS] "Baking Lightning Data Asset Failed" error when baking lighting ...
Reproduction steps: 1. Open the attached "Archive" project. 2. Open the "Ü" scene. 3. Go to Window > Lighting > Settings. 4. Click G... Read more
[Regression][OSX] Crash in objc_msgSend when closing Unity after invokin...
1. Open Unity on OSX; 2. Create new project; 3. Add Cube gameobject; 4. In the Inspector click on 'Cube' under 'Cube (Mesh Filter)' ... Read more
[Metal] Using RenderTextureFormat.R8 with Linear color space causes a cr...
When textures with RenderTextureFormat.R8 are used with Linear Color Space enabled in Metal rendering mode, Editor and player crashe... Read more
[macOS] Changing Input Manager entries makes the player become unresponsive
Entries in the input manager of macOS standalone player cannot be changed - trying to do so makes the player unresponsive. Steps to... Read more
Using 'Build & Run' crashes Unity Editor if a progress bar displays befo...
Steps to reproduce: 1. Open attached project 2. Make sure that Sprite Packer is enabled (Editor Settings) 3. Try to build the proje... Read more
[Metal] Crash in MTLTextureDescriptorInternal validateWithDevice when ch...
To reproduce: 1. Create Render Texture 2. Make sure that Metal Editor Support is enabled 3. Select Render Texture 4. Change Dimensio... Read more
macOS standalone player lags horribly during the initialization time
Steps to reproduce: 1. Open attached project 2. Build and run 'Test' scene for macOS standalone 3. Notice that at the beginning the... Read more
[macOS][Metal] Switching to fullscreen with CMD+F freezes the game with ...
Steps to reproduce: 1. Open attached project 2. Make sure the graphics API for macOS standalone is set to 'Metal' 3. Build & run th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values