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No shortcut for fullscreen on OS X
The default shortcut for fullscreen on OS X is Ctrl + Cmd + F. All fullscreen capable apps support it. Unity is a fullscreen app and... Read more
[Metal][Standalone] Screen is covered with transparent net on specific h...
Reproduction steps:1. Create a new Unity project.2. Create a new scene.3. Select "Metal" graphics API.4. Build and run the created s... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Suimono Water Sys...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build ...
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac to 'Metal'3. Build the 'SampleMap1_Optimised' scene (Asse... Read more
[OS X] Unity Editor crashes after clicking play on a Vuforia's project i...
To reproduce:1. Download project attached by the user (or set up vuforia's project with AR camera)2. Place this project to the folde... Read more
Closing WebView tabs before they finish loading crashes Unity 5.6 with m...
When WebView windows are closed (by entering resetting the layout or closing them manually) Unity crashes. Steps to reproduce:1) Cre... Read more
Capture Display fullscreen mode causes Chrome to only take up half of th...
How to reproduce: 1. Open attached project2. Open a window of Google Chrome3. Put the Chrome window into Fullscreen4. Build project ... Read more
5.3 Mac standalone with all default settings ("fullscreen" + "native res...
1. create a project with 5.3.3p22. build mac standalone3. run it. Expected: goes into fullscreen, at native display resolution (that... Read more
[OSX] Unity leaks memory when a controller is connected
Around 5 MB/s are leaked with a controller connected, when the controller is sending events both on the Editor and the Player. Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected