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No shortcut for fullscreen on OS X
The default shortcut for fullscreen on OS X is Ctrl + Cmd + F. All fullscreen capable apps support it. Unity is a fullscreen app and... Read more
[Metal][Standalone] Screen is covered with transparent net on specific h...
Reproduction steps:1. Create a new Unity project.2. Create a new scene.3. Select "Metal" graphics API.4. Build and run the created s... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Suimono Water Sys...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build ...
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac to 'Metal'3. Build the 'SampleMap1_Optimised' scene (Asse... Read more
[OS X] Unity Editor crashes after clicking play on a Vuforia's project i...
To reproduce:1. Download project attached by the user (or set up vuforia's project with AR camera)2. Place this project to the folde... Read more
Closing WebView tabs before they finish loading crashes Unity 5.6 with m...
When WebView windows are closed (by entering resetting the layout or closing them manually) Unity crashes. Steps to reproduce:1) Cre... Read more
Capture Display fullscreen mode causes Chrome to only take up half of th...
How to reproduce: 1. Open attached project2. Open a window of Google Chrome3. Put the Chrome window into Fullscreen4. Build project ... Read more
5.3 Mac standalone with all default settings ("fullscreen" + "native res...
1. create a project with 5.3.3p22. build mac standalone3. run it. Expected: goes into fullscreen, at native display resolution (that... Read more
[OSX] Unity leaks memory when a controller is connected
Around 5 MB/s are leaked with a controller connected, when the controller is sending events both on the Editor and the Player. Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument