Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0f3
Issue ID
820689
Regression
No
[OSX][Metal] OSX Metal build runs slower than GLCore - Suimono Water System project
Steps to reproduce:
1. Open attached project
2. Disable VSync in Quality Settings
3. Change graphics API for Mac Standalone to Metal
4. Build ‘Suimono2_Advanced_Demo’ scene (Assets/SUIMONO - WATER SYSTEM 2/_DEMO)
5. Run the built game (Fantastic, 1440 x 900)
6. Take a note of the player FPS
7. Change graphics API for Mac Standalone to OpenGLCore and repeat steps 4-6
8. Compare the FPS count in both builds, notice that Metal build runs slightly slower
My results (with AMD GPU):
Metal: ~25 FPS
GLCore: ~28 FPS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment