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SRP Batcher not working with OpenGL APIs when the project is built
How to reproduce: 1. Open the attached "SRPBatcherBenchmark3" project 2. Open the "scene_lwbench1" Scene 3. Open the Build Settings ... Read more
Shader does not show up on iOS 10 GLES3
1. Open my attached project 2. Make sure OpenGLES3 is selected as graphics API 3. Build & deploy to iOS10 device. Expected result:... Read more
[OSX] Editor freezes when clicking Game tab after creating a 3D object o...
How to reproduce: 1. Creat a new 3D project 2. GameObject > 3D Object > Plane 3. Click Game tab 4. Editor freezes Issue is reprodu... Read more
[VideoPlayer] built scene starts flickering on some OSX machines
To reproduce: 1. Open attached project 2. Build 'VideoPlayerBug' scene for OSX 3. Play built scene in window Expected: built scene ... Read more
[OSX][GLCORE] Major Skinned Mesh Scene View Rendering Problems
Reproduction steps: 1. Open attached project "AnimationTest" 2. Open scene "Demo" 3. Enter play mode 4. Observe both Scene window an... Read more
[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor
The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://d... Read more
[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...
Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1... Read more
[GL][Windows] Build crashes in fullscreen mode
To reproduce: 1. Create new project 2. Change Graphics Api for windows to any OpenGL API 3. Build project for windows standalone 4.... Read more
[GLCORE][OSX] GPU Profiller on OSX 10.11.1 AMD R9 370X hangs editor usin...
Bug: Using frame debugger with glcore causes hangs and on gl legacy errors. Project Steps: 1. Play scene test1. 2. Turn on Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute Shader with RWBuffer<> type throws an error when it is compiled with Vulkan API
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- [Device Simulator] Only one Touch Input is recognized when using Device Simulator
- "PropertiesGUI() is being called recursively" warning produced when trying to open color picker when object picker is opened
- [Device Simulator] Getting different transform position on Device Simulator compared to a device when using EnhancedTouchSupport