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[Mac] [OpenGLCore] Mac crashed on resetting all Layouts when OpenGLCore ...
When OpenGLCore Graphics API set then Set any Layout and on applying 'Reset All Layouts' resulting macOS get crashed. Refer attached... Read more
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...
How to reproduce: 1. Open the user's attached "HelloWorldWebGL.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build S... Read more
Spamming error: `GLSL: Shader cannot be patched for instancing.` When en...
This was resolved through this PR: https://ono.unity3d.com/unity/unity/pull-request/115385/_/st/scene-render-outline-wire-performanc... Read more
[iOS] [GLES 2] RectMask2D not working correctly
Reproduction steps: 1. Open project in "RectMaskBug.zip" 2. Build for iOS and Deploy the application to an iOS device using Xcode 3.... Read more
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...
How to reproduce: 1. Open user-submitted project (HardwarePCFTest.zip) 2. Open the 's1' scene 3. Make sure the Editor is using OpenG... Read more
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages f...
How to reproduce : 1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project 2. Ma... Read more
[OpenGLES3] Shader using bitfield extract fails to compile when using Op...
Reproduction steps: 1. Download and open the attached project "1203708.zip" 2. Open Player settings (Edit -> Project Settings -> Pla... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more
[Android][GLES3] Crash on Samsung Galaxy J5 after launching gfx tests
How to reproduce: 1. Open the attached project 2. Make sure platform set to Android 3. Go to TestRunner window (Window->General->Tes... Read more
[Android] Particle system with Lights does not render the lights
Steps to reproduce: 1. Open attached project, or "[FTP] Particles" project from collab 1.1 Make sure GLES3 is selected as the on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ObjectDisposedException is thrown when resetting the ScriptableObject Asset with the list containing at least one Element
- Sprite Editor reverts the "Outline Detail" parameter to 0 when a copied outline is pasted
- The parent GameObject in the Articulation Body tree does not abide by the Box collider and stops the movement of the GameObject before the collision when the Articulation Joint Type is Prismatic
- “DllNotFoundException: libassimp assembly:<unknown assembly> type:<unknown type> member:(null)“ error thrown when loading an asset using the TriLib plugin on macOS
- Failure to skip analysis of code generated by MonoScriptInfoGenerator when the Roslyn analyzer that inherits from DiagnosticAnalyzer is used