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[Android][OpenGL] Graphics.CopyTexture throws an error when using Normal...
How to reproduce it: 1. Open the user's attached project "TestCombine.rar" 2. Switch to Android 3. Enter the Play mode 4. Observe t... Read more
Unused constants in the constant buffer are not stripped out when using ...
How to reproduce: 1. Open the user's attached project "UnusedConstants.zip" 2. Open Window>Analysis>Frame Debugger 3. Press "Enable"... Read more
Glitch on a build start when OpenGLCore Graphics API and Intel 64-bit Ar...
Reproduction steps: 1. Open user attached project "New Unity Project (80).zip" 2. Open Build Settings: File -> Build Settings... 3. ... Read more
Reading RWTexture2D in a Compute Shader produces different results when ...
How to reproduce: 1. Open the attached project named "ComputeShaderTest.zip" 2. Open the SampleScene 3. Enter Play Mode 4. Open the ... Read more
[macOS] With OpenGL, properties unset when contained in same instancing ...
Reproduction steps: 1. Open the attached user's project "1019086-Poker.zip" 2. Enter Play Mode and observe the poker chip count 3. R... Read more
[OpenGLES3] Draw calls aren't batched when using SRP batcher
Repro steps: 1. Open the attached project "LightmapSRPBatching" 2. Build and Run a player with OpenGLES3 3. Connect and Enable the F... Read more
[macOS] Native OSX OpenGLCore crash when OpenGL Context for a window is set
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Scene to load E... Read more
Rendering results differ on Mac and Windows when both OS's are using Ope...
How to reproduce: 1. Open the attached project from "support1328737" on either Windows or Mac 2. Enter Play Mode 3. Observe differen... Read more
Shader error in 'Hidden/PostProcessing/FinalPass' when using Post Proces...
Reproduction steps: 1. Open project "ShaderBuildBugTest.zip" 2. Add Post-process layer to the Main Camera in SampleScene 3. Build on... Read more
Wireframe is not the same size as the GameObject which is using Shader w...
How to reproduce: 1. Open the user's attached "WireframeVertexShaderBug" project 2. Open the Scene "SampleScene" 3. Change the Shadi... Read more
All about bugs
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