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1
votes
Fixed

OSX standalone build hangs during splash screen when built in x86 + OpenGL2

OpenGL

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Nov 18, 2015

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Version/s: 5.3.0f1

How to reproduce: 1. Open attached project 2. Build to OSX 32bit and run - Note it hangs during the splash screen and these errors... Read more

0
votes
Won't Fix

[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity cras...

OpenGL

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Nov 25, 2015

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Version/s: 5.4.0a4

1. Open Unity and set OpenGL as graphic API: a. Edit - Project settings - Player. b. Uncheck Auto for windows. c. Press + and a... Read more

0
votes
Fixed
1
votes
Fixed

[OpenGLCore] RenderTexture mipmaps contain garbage

OpenGL

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Dec 08, 2015

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Version/s: 5.3.0f2

Repro steps: 1) Open the project 2) Switch the graphics API to OpenGLCore;GLES3 or GLES2 3) Notice the Sphere in scene view is black... Read more

2
votes
Fixed

[OSX][GLCORE] CPU spikes in "Overhead"

OpenGL

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Dec 10, 2015

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Version/s: 5.3.0f4

-e: as per title Overhead takes up more time in bigger spikes in OpenGL 4.1 compared to 2.1 -repro: --open attached project (it is ... Read more

0
votes
Fixed

[GL] Scene loaded from asset bundle looses skybox and shaders

OpenGL

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Dec 12, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open the attached project 2. Open "Stage01" scene and observe how it looks 3. Build AssetBundle "Export/Assetbu... Read more

0
votes
Fixed

[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...

OpenGL

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Dec 17, 2015

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Version/s: 5.4.0a6

Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more

0
votes
Fixed

[LEGACY] OpenGL2 API renders black to Game window

OpenGL

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Dec 17, 2015

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Version/s: 5.4.0a6

Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test" 2) Observe black... Read more

0
votes
Fixed

[GL] Screen space ambient obscurance image effect has artifacts with Ope...

OpenGL

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Dec 21, 2015

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Go to Edit->Project settings->Player 3. Deselect Auto Graphics API for Mac 4. Add OpenGLCo... Read more

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