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[macOS] With OpenGL, properties unset when contained in same instancing ...
Reproduction steps:1. Open the attached user's project "1019086-Poker.zip"2. Enter Play Mode and observe the poker chip count3. Run ... Read more
Reading RWTexture2D in a Compute Shader produces different results when ...
How to reproduce:1. Open the attached project named "ComputeShaderTest.zip"2. Open the SampleScene3. Enter Play Mode4. Open the Fram... Read more
Glitch on a build start when OpenGLCore Graphics API and Intel 64-bit Ar...
Reproduction steps:1. Open user attached project "New Unity Project (80).zip"2. Open Build Settings: File -> Build Settings...3. ... Read more
Unused constants in the constant buffer are not stripped out when using ...
How to reproduce:1. Open the user's attached project "UnusedConstants.zip"2. Open Window>Analysis>Frame Debugger3. Press "Enab... Read more
[Android][OpenGL] Graphics.CopyTexture throws an error when using Normal...
How to reproduce it:1. Open the user's attached project "TestCombine.rar"2. Switch to Android3. Enter the Play mode4. Observe the Co... Read more
[OpenGLCore] Crash on nvoglv64.dll when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the silent crash Reproducible with: 2021.3.37f1, 2022.3.22f1, 2023... Read more
[Android] 2xMSAA does not work on Mali devices when Post Processing is e...
How to reproduce:1. Open attached project "MSAA_Test 2.zip"2. Build and Run on Android3. When the app loads, select "2x" from dropdo... Read more
[Android] Consecutive calls to Graphics.DrawProcedural take a huge amoun...
How to reproduce:1. Open the attached project ("Project_1369478" download link in the edit)2. Open the "Main" Scene found in the "As... Read more
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Ad...
How to reproduce:1. Add attached project "AdvancedProjectSettingsBug.zip" to the Unity Hub2. Click three dots and select Advanced Pr... Read more
[OpenGL] [Android] Incorrect depth texture display when rendered on Andr...
Reproduction steps:1. Open the attached project "ToonWaterShader-master.zip"2. Make sure the Graphics APIs is set to OpenGLES33. Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS