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How to reproduce: 1. Creat a new 3D project 2. GameObject > 3D Object > Plane 3. Click Game tab 4. Editor freezes Issue is reprodu... Read more
How to reproduce: 1. Open user-submitted project (exit-fullscreen-bug) 2. Make sure the Graphics API is set to 'OpenGLCore' 3. Build... Read more
How to reproduce: 1. Open attached project 2. Build for Windows 3. Run the build with -force-glcore42 argument Reproducible with: 2... Read more
To reproduce: 1. Open user's attached project ("Report") 2. Play the project in the editor -- Cubes are colorful 3. In PlayerSetting... Read more
To reproduce: 1. Download attached project "Google Shader Bug.zip" and open in Unity 2. Open "SampleScene" scene 3. In the Project ... Read more
Steps to reproduce: 1. Open user attached project - if on windows, it will launch with directx11 graphics api 2. Hit Play, and check... Read more
Artifact appears after splash screen in the Windows Standalone build Steps to repro: 1. Open the attached Project. 2. File > Build ... Read more
Repro steps: 1. Open QA attached project "repro_1101341" 2. Build and Run 3. Play Actual: Notice the flickering of the screen for a... Read more
To reproduce: 1. Open attached project "MSAADepthBug.zip" 2. Open "MSAADepthBugDemo.unity" scene 3. Build for iOS device 4. Deploy t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- (Asset DB v1) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off
- [GraphView] Nodes are displayed white on Linux
- [Interactions] Some Interactions don't have the correct startTime, time and duration in callbackContext.
- [Interactions] InputAction.CallbackContext.interaction does not hold the correct value, when it is set to Default.
- Video is not fitted into the screen vertically when Aspect Ratio "Fit Vertically" or "Fit Inside" is selected