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0
votes
Fixed

Allow overriding of default 'user-agent’ header in UnityWebRequest

Networking

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Jun 16, 2016

-

Version/s:

Keep default 'user-agent' header but allow overriding of this with a completely custom header. Read more

4
votes
By Design

[Unet]Client disconnects during match making game

Networking

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May 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open Services tab: a. Select your organization b. In Multiplayer tab configure... Read more

0
votes
Fixed

[Networking] Misspellings in NetworkDiscovery.Initialize() log

Networking

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Apr 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene 'one' 3. Play scene 4. Click 'Initialize Broadcast' 5. In console, notice... Read more

9
votes
Fixed

[UNET] SyncListStruct is not synchronized after reconnection

Networking

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Feb 29, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1) open users attached project 2) build and run as host 3) press key '1' several times 4) join as client from ed... Read more

0
votes
Fixed

Unity WebRequest does not work when only IPv6 is enabled

Networking

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Mar 09, 2022

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Version/s: 2019.4.29f1, 2019.4.30f1

How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce: 1. Open attached project 2. Open the scene "OfflineScene" 3. Play it 4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.... Read more

0
votes
Duplicate

Crash on stopping server when using network manager on standalone build

Networking

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Jan 19, 2017

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Version/s: 5.6.0b4

Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more

1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

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Jul 07, 2015

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Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

1
votes
Postponed

[HLAPI] SyncVar should throw warning when changed from client

Networking

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Aug 09, 2016

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Version/s:

Steps to reproduce: 1. open attached project 2. build and connect two instances 3. click Space to add to number Expected: when Sync... Read more

0
votes
Duplicate

Unity tries to send messages to disconnected client

Networking

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Jul 21, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open the "UNET" project 2. Open the "Main" scene 3. Build the project 4. Enter Play mode 5. Choose "LAN Host(H)... Read more

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