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Getting UNetWeaver errors when using Entities and creating a NetworkBeha...
To reproduce: 1. Create a new Unity project 2. In Player Settings change Scripting Runtime Version to .NET 4.x Equivalent 3. Open Wi... Read more
[Networking]Client side projects/builds cannot connect to Host side proj...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Transfer build to a different machine 4. St... Read more
Getting "Couldn't parse broadcast" errors when address name is shortened
To reproduce: 1. Open attached project "New Unity Project.zip" 2. Build for standalone 3. Open two instances of the build (I was not... Read more
Network Spawned objects are not UnSpawned on the client side
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build 4. Host a server 5. Enter play... Read more
NetworkDiscovery finds available game list only if multiple game instanc...
Steps to reproduce: 1. Open user attached project 2. Build & Run on two different devices on the same network 3. Tap LAN Host on one... Read more
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce: 1. Open the latest QA-supplied project 2. Open Scene "LargeMessages" 3. Select the message size and press the Ra... Read more
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Observe the console output Expected result: No exceptions ar... Read more
Crash in UNITY_png_combine_row when using UrlTextureLoader multiple times
To reproduce: 1. Open attached project “zProject_541034.zip” 2. Open “Scene.unity” scene and build for iOS device 3. Deploy the proj... Read more
NetworkBehaviour.Update may be called before OnStartClient
NetworkBehaviour.Update may be called before OnStartClient In rare cases when joining a game with lots of objects, a NetworkBehavio... Read more
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