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1
votes
Fixed

Getting UNetWeaver errors when using Entities and creating a NetworkBeha...

Networking

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Jun 24, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Create a new Unity project 2. In Player Settings change Scripting Runtime Version to .NET 4.x Equivalent 3. Open Wi... Read more

2
votes
By Design

[Networking]Client side projects/builds cannot connect to Host side proj...

Networking

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Jul 25, 2018

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Version/s: 2017.2.3f1, 2018.2.0f2

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Transfer build to a different machine 4. St... Read more

0
votes
Won't Fix

Getting "Couldn't parse broadcast" errors when address name is shortened

Networking

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Jul 28, 2018

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Version/s: 2018.1.7f1

To reproduce: 1. Open attached project "New Unity Project.zip" 2. Build for standalone 3. Open two instances of the build (I was not... Read more

0
votes
Won't Fix

Network Spawned objects are not UnSpawned on the client side

Networking

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Aug 02, 2018

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Version/s: 2018.2.0f2

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build 4. Host a server 5. Enter play... Read more

0
votes
Won't Fix

NetworkDiscovery finds available game list only if multiple game instanc...

Networking

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Jul 31, 2018

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Version/s: 2017.4.1f1

Steps to reproduce: 1. Open user attached project 2. Build & Run on two different devices on the same network 3. Tap LAN Host on one... Read more

0
votes
Won't Fix

"NetworkManager.StopClient()" results in confusing "ServerDisconnected d...

Networking

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Aug 11, 2018

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Version/s: 2017.4.9f1

Reproduction steps: 1. Open "MinimalRepro" project 2. Build the Player with "Development Build" enabled 3. Launch two instances of ... Read more

0
votes
Postponed

System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...

Networking

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Aug 14, 2018

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Version/s: 2018.1.0b1, 2018.2.3f1

To reproduce: 1. Open the user's attached project 2. Play the scene 3. Observe the console output Expected result: No exceptions ar... Read more

0
votes
Not Reproducible

Crash in UNITY_png_combine_row when using UrlTextureLoader multiple times

Networking

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Sep 07, 2018

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Version/s: 2017.3.1p4

To reproduce: 1. Open attached project “zProject_541034.zip” 2. Open “Scene.unity” scene and build for iOS device 3. Deploy the proj... Read more

0
votes
Won't Fix

NetworkBehaviour.Update may be called before OnStartClient

Networking

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Jun 14, 2018

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Version/s: 2017.4.4f1

NetworkBehaviour.Update may be called before OnStartClient In rare cases when joining a game with lots of objects, a NetworkBehavio... Read more

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