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Won't Fix

Votes

0

Found in

2017.4.1f1

Issue ID

1065956

Regression

No

NetworkDiscovery finds available game list only if multiple game instances are run on the same device

Networking

-

Steps to reproduce:
1. Open user attached project
2. Build & Run on two different devices on the same network
3. Tap LAN Host on one device
4. On the other device, tap Initialize broadcast. And then tap Listen to Broadcast
5. Observe that no available games appear

Expected result: NetworkDiscovery should find available game list on multiple devices

Reproduced in: 2018.3.0a8

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.

    For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)

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