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Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce:1. Launch 2 instances of the project.2. On one instance start host and client on another.3. Press client "Clicker... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more
NetworkServerSimple gets connected but does not call any of its functions
Reproduction steps:1. Open project attached(NetworkingTest.zip)2. Open scene "MainScene"3. Press play and test Network Server and Ne... Read more
SSLStream AuthenticateAsClient Fails On Some Domains
SSL Stream fails to authenticate as client on some domains. It might be that SSL Stream does not support TLS. To reproduce:1. Open t... Read more
Collided ships in networked game lose control
To reproduce:1) Open attached project2) Make 2 player builds3) Run them both4) Host on one of them, join on another one5) Using arro... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
Setting Animator's parameter does not work if prefab with animator was i...
To reproduce:1. Open users project "BugSetAnimatorFloat.zip".2. Open and Play "SceneStart" scene.3. Open Console and Animator window... Read more
Network Animator's random FixedUpdate() spikes in GC Alloc
To reproduce:1. Open attached project "Test.zip".2. Open and Play "menu" scene.3. Press "LAN Host"4. Open Profiler.5. In Profiler fi... Read more
NetworkDiscovery message in buffer not cleared
When overriding an OnReceivedBroadcast() method, second parameter (string data) is not cleared between calls. I.e. if you get a mess... Read more
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping