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0
votes
Won't Fix

Method with [command] attribute targets wrong method on server/host when...

Networking

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to Reproduce:1. Launch 2 instances of the project.2. On one instance start host and client on another.3. Press client "Clicker... Read more

0
votes
Fixed

[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played

Networking

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Mar 21, 2017

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Version/s: 5.5.2p2

To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more

0
votes
By Design

NetworkServerSimple gets connected but does not call any of its functions

Networking

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Mar 20, 2017

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Version/s: 5.5.2f1

Reproduction steps:1. Open project attached(NetworkingTest.zip)2. Open scene "MainScene"3. Press play and test Network Server and Ne... Read more

1
votes
Postponed

SSLStream AuthenticateAsClient Fails On Some Domains

Networking

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Mar 27, 2017

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Version/s: 5.5.2f1

SSL Stream fails to authenticate as client on some domains. It might be that SSL Stream does not support TLS. To reproduce:1. Open t... Read more

0
votes
Won't Fix

Collided ships in networked game lose control

Networking

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Nov 17, 2017

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Version/s: 5.5.2f1

To reproduce:1) Open attached project2) Make 2 player builds3) Run them both4) Host on one of them, join on another one5) Using arro... Read more

1
votes
Won't Fix

[Multiplayer] We can't use Start method in classes derived from NetworkL...

Networking

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Apr 14, 2017

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Version/s: 5.5.3f1

Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more

0
votes
Won't Fix

Setting Animator's parameter does not work if prefab with animator was i...

Networking

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Apr 04, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open users project "BugSetAnimatorFloat.zip".2. Open and Play "SceneStart" scene.3. Open Console and Animator window... Read more

5
votes
Won't Fix

Network Animator's random FixedUpdate() spikes in GC Alloc

Networking

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Jan 21, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open attached project "Test.zip".2. Open and Play "menu" scene.3. Press "LAN Host"4. Open Profiler.5. In Profiler fi... Read more

0
votes
Won't Fix

NetworkDiscovery message in buffer not cleared

Networking

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Feb 18, 2017

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Version/s: 5.5.0f3

When overriding an OnReceivedBroadcast() method, second parameter (string data) is not cleared between calls. I.e. if you get a mess... Read more

0
votes
Fixed

Net ids don't match

Networking

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Mar 06, 2017

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Version/s: 5.5.1f1

netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more

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