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Starting a thread for a server freezes Editor on play
To reproduce:1) Open attached project2) Open the "MainMenu" scene3) Select the "GOGame" GameObject4) Click "Start Single Server" in ... Read more
Network manager crashes when trying to instantiate null prefab reference
Steps to reproduce:1. Open "network-crash-repro.zip"2. Load "First" scene3. Play and click "LAN Host"4. Unity crashes Expected: Null... Read more
SendMessage cannot be called during Awake without using SendMessage
To reproduce:1) Open attached project2) Open the scene SharedDemo_Rework on Standalone platform and build Actual: Use collapse in th... Read more
The origin and direction of the Ray get swapped on the client side when ...
To reproduce: 1. Open the project, attached by the tester (RpcClientRay.zip)2. Build the project for PC3. Launch the build and enter... Read more
Network error occurred: NoResources error is thrown when client stops ca...
How to reproduce:1. Open given Unity project2. Enter "test" scene3. Enter Play Mode4. Wait 5 seconds and server crashes intentionall... Read more
Neither SyncVar hooks nor ClientRPC or Command attributed functions are ...
Steps to reproduce:1. Open the attached project2. Open the TestScene3. Play the scene4. Click LAN Host(H)5. Click the Button that ap... Read more
"Assertion failed" when aborting download of Asset Bundle with LZ4 compr...
How to reproduce:1. Open users attached project and "scene" level (make sure that you are connected to internet)2. Enter playmode3. ... Read more
NetworkBehavior's Late Update is called 2 times on the first frame: befo...
To reproduce: 1. Open the project, attached by the tester (LateUpdateBug.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Pre... Read more
UNetWeaver error is thrown when using Vector3Int as a parameter for UNET...
How to reproduce:1. Open "Vector3intBug" Unity project2. Have a script with Command method and have Vector3int as a parameter3. Unit... Read more
All about bugs
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